# strawman configuration example.
# Every crop will have:
{
# ...a name
name "Starberry"
# ...the number of days it takes to grow
growth_time 7
# ...a set of properties
properties {
light true
fruit true
}
# ...a bit of descriptive in-game text
description [
"The starberry is a beautiful, bright yellow fruit that glows "
"ever-so-slightly in the darkness."
]
}