52 | 52 |
}
|
53 | 53 |
}
|
54 | 54 |
|
55 | |
struct Intersection;
|
56 | |
|
57 | |
impl<'a> specs::System<'a> for Intersection {
|
58 | |
type SystemData = (
|
59 | |
specs::Entities<'a>,
|
60 | |
specs::ReadStorage<'a, Position>,
|
61 | |
specs::ReadStorage<'a, Velocity>,
|
62 | |
specs::ReadStorage<'a, Blocking>,
|
63 | |
specs::WriteStorage<'a, Collision>,
|
64 | |
);
|
65 | |
|
66 | |
fn run(&mut self, (entity, position, velocity, blocking, mut collision): Self::SystemData) {
|
67 | |
let mut spacemap = std::collections::HashMap::new();
|
68 | |
for (e, pos, _) in (&entity, &position, &blocking).join() {
|
69 | |
spacemap.insert(pos.to_grid(), e);
|
70 | |
}
|
71 | |
|
72 | |
for (pos, vel, col) in (&position, &velocity, &mut collision).join() {
|
73 | |
if let Some(_) = spacemap.get(&pos.moved(vel).to_grid()) {
|
74 | |
col.has_collision = true;
|
75 | |
}
|
76 | |
}
|
77 | |
}
|
78 | |
}
|
79 | |
|
80 | 55 |
struct Physics;
|
81 | 56 |
|
82 | 57 |
impl<'a> specs::System<'a> for Physics {
|
|
96 | 71 |
}
|
97 | 72 |
}
|
98 | 73 |
|
99 | |
struct ResetCollision;
|
100 | |
|
101 | |
impl<'a> specs::System<'a> for ResetCollision {
|
102 | |
type SystemData = specs::WriteStorage<'a, Collision>;
|
103 | |
|
104 | |
fn run(&mut self, mut collision: Self::SystemData) {
|
105 | |
for mut e in (&mut collision).join() {
|
106 | |
e.has_collision = false;
|
107 | |
}
|
108 | |
}
|
109 | |
}
|
110 | |
|
111 | 74 |
pub fn systems(game: &mut MyGame) {
|
112 | 75 |
Collide.run_now(&game.world);
|
113 | |
// Intersection.run_now(&game.world.res);
|
114 | 76 |
Physics.run_now(&game.world);
|
115 | |
// ResetCollision.run_now(&game.world);
|
116 | 77 |
}
|