Move some values into specs-based resources
Getty Ritter
6 years ago
| 1 |
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| 1 | // use sdl2::keyboard as sdl; | |
| 2 | 2 | |
| 3 | 3 | /// The shared values that the game state needs, mostly contained in |
| 4 | 4 | /// the specs ECS world |
| 5 | 5 | pub struct MyGame { |
| 6 | 6 | pub world: specs::World, |
| 7 | pub sprites: ggez::graphics::spritebatch::SpriteBatch, | |
| 8 | pub keys: std::collections::HashSet<sdl::Keycode>, | |
| 7 | // pub keys: std::collections::HashSet<sdl::Keycode>, | |
| 9 | 8 | } |
| 39 | 39 | if keycode == sdl::Keycode::Escape { |
| 40 | 40 | ctx.quit().expect("Should never fail"); |
| 41 | 41 | } |
| 42 |
self. |
|
| 42 | self.world.write_resource::<res::KeySet>().insert(keycode); | |
| 43 | 43 | } |
| 44 | 44 | |
| 45 | 45 | fn key_up_event( |
| 49 | 49 | _keymod: sdl::Mod, |
| 50 | 50 | _repeat: bool, |
| 51 | 51 | ) { |
| 52 |
self. |
|
| 52 | self.world.write_resource::<res::KeySet>().remove(&keycode); | |
| 53 | 53 | } |
| 54 | 54 | } |
| 55 | 55 | |
| 76 | 76 | let image = ggez::graphics::Image::new(&mut ctx, "/spritesheet.png")?; |
| 77 | 77 | let mut sprites = ggez::graphics::spritebatch::SpriteBatch::new(image); |
| 78 | 78 | sprites.set_filter(ggez::graphics::FilterMode::Nearest); |
| 79 |
|
|
| 79 | world.add_resource(sprites); | |
| 80 | world.add_resource(res::KeySet::new()); | |
| 80 | 81 | |
| 81 | let mut my_game = MyGame { | |
| 82 | world, | |
| 83 | sprites, | |
| 84 | keys, | |
| 85 |
|
|
| 82 | let mut my_game = MyGame { world }; | |
| 86 | 83 | |
| 87 | 84 | event::run(&mut ctx, &mut my_game) |
| 88 | 85 | } |
| 4 | 4 | use specs::world::Builder; |
| 5 | 5 | use std::path::Path; |
| 6 | 6 | |
| 7 | use sdl2::keyboard as sdl; | |
| 8 | ||
| 9 | #[derive(Debug, Default)] | |
| 10 | pub struct KeySet { | |
| 11 | keys: std::collections::HashSet<sdl::Keycode>, | |
| 12 | } | |
| 13 | ||
| 14 | impl KeySet { | |
| 15 | pub fn new() -> KeySet { | |
| 16 | KeySet { | |
| 17 | keys: std::collections::HashSet::new(), | |
| 18 | } | |
| 19 | } | |
| 20 | ||
| 21 | pub fn contains(&self, kc: &sdl::Keycode) -> bool { | |
| 22 | self.keys.contains(kc) | |
| 23 | } | |
| 24 | ||
| 25 | pub fn insert(&mut self, kc: sdl::Keycode) { | |
| 26 | self.keys.insert(kc); | |
| 27 | } | |
| 28 | ||
| 29 | pub fn remove(&mut self, kc: &sdl::Keycode) { | |
| 30 | self.keys.remove(kc); | |
| 31 | } | |
| 32 | } | |
| 7 | 33 | |
| 8 | 34 | #[derive(Debug, Copy, Clone)] |
| 9 | 35 | enum DrawLayer { |
| 13 | 13 | /// in. |
| 14 | 14 | pub struct Draw<'t, Phase> { |
| 15 | 15 | pub ctx: &'t mut Context, |
| 16 |
|
|
| 16 | //pub sprites: &'t mut SpriteBatch, | |
| 17 | 17 | pub _phase: Phase, |
| 18 | 18 | } |
| 19 | 19 | |
| 22 | 22 | specs::ReadStorage<'a, Position>, |
| 23 | 23 | specs::ReadStorage<'a, Sprite>, |
| 24 | 24 | specs::ReadStorage<'a, Phase>, |
| 25 | specs::WriteExpect<'a, SpriteBatch>, | |
| 25 | 26 | ); |
| 26 | 27 | |
| 27 |
fn run(&mut self, (positions, sprites, phase |
|
| 28 | fn run(&mut self, (positions, sprites, phase, mut batch): Self::SystemData) { | |
| 28 | 29 | use specs::Join; |
| 29 | 30 | |
| 30 | 31 | for (pos, spr, _) in (&positions, &sprites, &phase).join() { |
| 34 | 35 | scale: ggez::nalgebra::Point2::new(consts::SCALE, consts::SCALE), |
| 35 | 36 | ..Default::default() |
| 36 | 37 | }; |
| 37 |
|
|
| 38 | batch.add(param); | |
| 38 | 39 | graphics::draw( |
| 39 | 40 | self.ctx, |
| 40 |
|
|
| 41 | &*batch, | |
| 41 | 42 | ggez::nalgebra::Point2::new(0.0, 0.0), |
| 42 | 43 | 0.0).unwrap(); |
| 43 |
|
|
| 44 | batch.clear(); | |
| 44 | 45 | } |
| 45 | 46 | } |
| 46 | 47 | } |
| 52 | 53 | |
| 53 | 54 | Draw { |
| 54 | 55 | ctx, |
| 55 | sprites: &mut game.sprites, | |
| 56 | 56 | _phase: components::Background, |
| 57 | 57 | }.run_now(&game.world.res); |
| 58 | 58 | Draw { |
| 59 | 59 | ctx, |
| 60 | sprites: &mut game.sprites, | |
| 61 | 60 | _phase: components::Foreground, |
| 62 | 61 | }.run_now(&game.world.res); |
| 63 | 62 | Draw { |
| 64 | 63 | ctx, |
| 65 | sprites: &mut game.sprites, | |
| 66 | 64 | _phase: components::Decoration, |
| 67 | 65 | }.run_now(&game.world.res); |
| 68 | 66 | |
| 69 | graphics::draw( | |
| 70 | ctx, | |
| 71 | &game.sprites, | |
| 72 | ggez::nalgebra::Point2::new(0.0, 0.0), | |
| 73 | 0.0 | |
| 74 | )?; | |
| 75 | game.sprites.clear(); | |
| 76 | 67 | graphics::present(ctx); |
| 77 | 68 | Ok(()) |
| 78 | 69 | } |
| 1 | 1 | use crate::components::{Controlled, Velocity}; |
| 2 | 2 | use crate::game::MyGame; |
| 3 | use crate::res::KeySet; | |
| 3 | 4 | |
| 4 | 5 | use sdl2::keyboard as sdl; |
| 5 | 6 | use specs::RunNow; |
| 6 | 7 | |
| 7 | pub struct Move<'t> { | |
| 8 | keys: &'t std::collections::HashSet<sdl::Keycode>, | |
| 9 | } | |
| 8 | pub struct Move; | |
| 10 | 9 | |
| 11 |
impl<'a |
|
| 10 | impl<'a> specs::System<'a> for Move { | |
| 12 | 11 | type SystemData = ( |
| 13 | 12 | specs::ReadStorage<'a, Controlled>, |
| 14 | 13 | specs::WriteStorage<'a, Velocity>, |
| 14 | specs::Read<'a, KeySet>, | |
| 15 | 15 | ); |
| 16 | 16 | |
| 17 |
fn run(&mut self, (movable, mut velocity |
|
| 17 | fn run(&mut self, (movable, mut velocity, keys): Self::SystemData) { | |
| 18 | 18 | use specs::Join; |
| 19 | 19 | |
| 20 | 20 | for (_, vel) in (&movable, &mut velocity).join() { |
| 21 | 21 | vel.dx = 0.0; |
| 22 | 22 | vel.dy = 0.0; |
| 23 | 23 | |
| 24 |
if |
|
| 24 | if keys.contains(&sdl::Keycode::W) { | |
| 25 | 25 | vel.dy -= 2.0; |
| 26 | 26 | } |
| 27 |
if |
|
| 27 | if keys.contains(&sdl::Keycode::A) { | |
| 28 | 28 | vel.dx -= 2.0; |
| 29 | 29 | } |
| 30 |
if |
|
| 30 | if keys.contains(&sdl::Keycode::S) { | |
| 31 | 31 | vel.dy += 2.0; |
| 32 | 32 | } |
| 33 |
if |
|
| 33 | if keys.contains(&sdl::Keycode::D) { | |
| 34 | 34 | vel.dx += 2.0; |
| 35 | 35 | } |
| 36 | 36 | } |
| 37 | 37 | } |
| 38 | 38 | } |
| 39 | 39 | |
| 40 | ||
| 41 | 40 | pub fn systems(game: &mut MyGame) { |
| 42 |
Move |
|
| 41 | Move.run_now(&game.world.res); | |
| 43 | 42 | } |