\documentclass[8pt]{extarticle}
\input{assets/prelude.tex}
\pbClass{Bard}
\pbBaseHP{6}
\pbDamage{6}
\pbNames{Elf}{Astrafel, Daelwyn, Feliana, Damarra, Sistranalle,
Pendrell, Melliandre, Dagoliir}
\pbNames{Human}{Baldric, Leena, Dunwick, Willem, Edwyn, Florian,
Seraphine, Quorra, Charlotte, Lily, Ramonde, Cassandra}
\pbNames{Rihamm}{Albis, Quren, Ulduqan, Ebresa, Yudrus, Depremm,
Rubuqin, Umas, Elqorim}
\pbLook{Knowing Eyes, Fiery Eyes, or Joyous Eyes}
\pbLook{Fancy Hair, Wild Hair, or Stylish Cap}
\pbLook{Finery, Traveling Clothes, or Poor Clothes}
\pbLook{Fit Body, Well-fed Body, or Thin Body}
\begin{document}
\charbanner
\begin{minipage}[t]{3.2in}
\leftbanner{Folk}
\begin{optfeature}{Elf}
When you enter an important location (your call) you can ask the GM
for one fact from the history of that location.
\end{optfeature}
\begin{optfeature}{Human}
When you first enter a civilized settlement someone who respects the
custom of hospitality to minstrels will take you in as their guest.
\end{optfeature}
\begin{optfeature}{Rihamm}
When you use \move{Charming and Friendly} with someone, ask them two
questions instead of one.
\end{optfeature}
\leftbanner{Alignment}
\begin{optfeature}{Good}
Perform your art to aid someone else.
\end{optfeature}
\begin{optfeature}{Neutral}
Avoid a conflict or defuse a tense situation.
\end{optfeature}
\begin{optfeature}{Chaotic}
Spur others to significant and unplanned decisive action.
\end{optfeature}
\leftbanner{Bonds}
\vfill\null
\end{minipage}
\begin{minipage}[t]{4.6in}
\rightbanner{Starting Moves}
\begin{basicmove}{Arcane Art}
When you \condition{weave a performance into a basic spell}, choose
an ally and an effect:
\begin{itemize}
\item Heal 1d8 damage
\item \forward{+1d4} to damage
\item Their mind is shaken clear of one enchantment
\item The next time someone successfully assists the target with
aid, they get +2 instead of +1
\end{itemize}
Then roll +CHA. \onSuccess, the ally gets the selected
effect. \onPartial, your spell still works, but you draw unwanted
attention or your magic reverberates to other targets affecting them
as well, GM’s choice.
\end{basicmove}
\
\begin{basicmove}{Bardic Lore}
Choose an area of expertise:
\begin{choices}
\item Spells and Magicks
\item The Dead and Undead
\item Grand Histories of the Known World
\item A Bestiary of Creatures Unusual
\item The Planar Spheres
\item Legends of Heroes Past
\item Gods and Their Servants
\end{choices}
When you \condition{first encounter an important creature, location,
or item (your call) covered by your bardic lore} you can ask the
GM any one question about it; the GM will answer truthfully. The GM
may then ask you what tale, song, or legend you heard that
information in.
\end{basicmove}
\
\begin{basicmove}{Charming and Open}
When you \condition{speak frankly with someone}, you can ask their
player a question from the list below. They must answer it
truthfully, then they may ask you a question from the list (which
you must answer truthfully).
\begin{itemize}
\item Whom do you serve?
\item What do you wish I would do?
\item How can I get you to \blank?
\item What are you really feeling right now?
\item What do you most desire?
\end{itemize}
\end{basicmove}
\
\begin{basicmove}{A Port in the Storm}
When you \condition{arrive at a civilized settlement spoken of in
lore or song}, tell the GM something you've heard about the
place. They’ll tell you how it’s changed since the Shattering.
\end{basicmove}
\vfill\null
\end{minipage}
\charlower
\clearpage
\gearbanner
\begin{multicols}{2}
\begin{quote}
\yourLoad{9}. You have dungeon rations (\ntag{5}{uses},
\ntag{1}{weight}). Choose one instrument, all are \ntag{0}{weight}
for you:
\begin{choices}
\item Your father’s mandolin, repaired
\item A fine lute, a gift from a noble
\item The pipes with which you courted your first love
\item A stolen horn
\item A fiddle, never before played
\item A songbook in a forgotten tongue
\end{choices}
\end{quote}
\vfill\null
\
\columnbreak
\begin{quote}
Choose your clothing:
\begin{choices}
\item Leather armor (\armor{1}, \weight{1})
\item Ostentatious clothes (\weight{0})
\end{choices}
Choose your armament:
\begin{choices}
\item Dueling rapier (\itag{close}, \itag{precise}, \ntag{2}{weight})
\item Worn bow (\itag{near}, \ntag{2}{weight}), bundle of arrows
(\ntag{3}{ammo}, \itag{1 weight}), and short sword (\itag{close},
\ntag{1}{weight})
\end{choices}
Choose one:
\begin{choices}
\item Adventuring gear (\ntag{1}{weight})
\item Bandages (\ntag{0}{weight})
\item Halfling pipeleaf (\ntag{0}{weight})
\item 3 coins
\end{choices}
\end{quote}
\end{multicols}
\widebanner{Advanced Moves}
\begin{multicols}{2}
\firstAdvances
\begin{amove}{Healing Song}
When you \condition{heal with \move{Arcane Art}}, you heal +1d8
damage.
\end{amove}
\begin{amove}{Vicious Cacophony}
When you \condition{grant bonus damage with \move{Arcane Art}}, you
grant an extra +1d4 damage.
\end{amove}
\begin{amove}{It Goes To Eleven}
When you \condition{unleash a crazed performance} (a righteous lute
solo or mighty brass blast, maybe) choose a target who can hear you
and roll +CHA. \onSuccess, the target attacks their nearest ally in
range. \onPartial, they attack their nearest ally, but you also draw
their attention and ire.
\end{amove}
\begin{amove}{Metal Hurlant}
When you \condition{shout with great force or play a shattering
note} choose a target and roll +CON. \onSuccess, the target takes
1d10 damage and is deafened for a few minutes. \onPartial, you still
damage your target, but it’s out of control: the GM will choose an
additional target nearby.
\end{amove}
\begin{amove}{A Little Help From My Friends}
When you \condition{successfully aid someone} you take \forward{+1} as
well.
\end{amove}
\begin{amove}{Eldritch Tones}
Your \move{Arcane Art} is strong, allowing you to choose two effects
instead of one.
\end{amove}
\begin{amove}{Duelist’s Parry}
When you \move{Hack and Slash}, you take \armorForward{+1}.
\end{amove}
\begin{amove}{Bamboozle}
\onPartialFor{Parley}, you also take \forward{+1} with them.
\end{amove}
\begin{amove}{Multiclass Dabbler}
Get one move from another class. Treat your level as one lower for
choosing the move.
\end{amove}
\begin{amove}{Multiclass Initiate}
Get one move from another class. Treat your level as one lower for
choosing the move.
\end{amove}
\vfill\null
\columnbreak
\secondAdvances
\begin{amove}{Healing Chorus}
\moveReplaces{Healing Song}
When you \condition{heal with \move{Arcane Art}}, you heal +2d8 damage.
\end{amove}
\begin{amove}{Vicious Blast}
\moveReplaces{Vicious Cacophony}
When you \condition{grant bonus damage with \move{Arcane Art}}, you
grant an extra +2d4 damage.
\end{amove}
\begin{amove}{Unforgettable Face}
When you \condition{meet someone you’ve met before} (your call)
after some time apart you take \forward{+1} against them.
\end{amove}
\begin{amove}{Reputation}
When you \condition{first meet someone who’s heard songs about you},
roll +CHA. \onSuccess, tell the GM two things they’ve heard about
you. \onPartial, tell the GM one thing they’ve heard, and the GM
tells you one thing.
\end{amove}
\begin{amove}{Eldritch Chord}
\moveReplaces{Eldritch Tones}
When you use \move{Arcane Art}, you choose two effects. You also get to
choose one of those effects to double.
\end{amove}
\begin{amove}{An Ear For Magic}
When you \condition{hear an enemy cast a spell} the GM will tell you
the name of the spell and its effects. Take \forward{+1} when acting
on the answers.
\end{amove}
\begin{amove}{Devious}
When you use \move{Charming and Open} you may also ask “How are you
vulnerable to me?” Your subject may not ask this question of you.
\end{amove}
\begin{amove}{Duelist’s Block}
\moveReplaces{Duelist’s Parry}
When you \move{Hack and Slash}, you take \armorForward{+2}.
\end{amove}
\begin{amove}{Con}
\moveReplaces{Bamboozle}
\onPartialFor{Parley}, you also take \forward{+1} with them and get
to ask their player one question which they must answer truthfully.
\end{amove}
\begin{amove}{Multiclass Master}
Get one move from another class. Treat your level as one lower for
choosing the move.
\end{amove}
\vfill\null
\end{multicols}
\end{document}