%rec: Weapon
%mandatory: Name Type Ability Effect
%type: Name line
%type: Type enum ranged melee magic
Name: Bow
Type: ranged
Ability: Arrow-Split Shot
Effect: Split your Ranged dice to attack multiple non-adjacent targets up to 6 squares away.
Name: Claymore
Type: melee
Ability: All-Out Attack
Effect: Take +1d to a Melee attack, but until the start of your next turn your Defense pool has no dice.
Name: Crossbow
Type: ranged
Ability: Cover Shot
Effect: Move 1 square, make a Ranged attack with -1d, then return to your original position.
Name: Cutlass
Type: melee
Ability: Pressing Attack
Effect: Melee attack a target with -1d; the target is also pushed back 1 square and you move into its square.
Name: Daggers
Type: ranged
Ability: Sneaky Attack
Effect: You can make a +1d Ranged attack at any engaged target in range.
Name: Mace
Type: melee
Ability: Knockback
Icon: melee-mace
Effect: Melee attack at an adjacent with -1d. If the attack hits, the target is also pushed back 4 squares.
Name: Hammer
Type: melee
Ability: Iron Wall
Icon: melee-hammer
Effect: Your Defense pool gains 1 extra die until the start of your next turn.
Name: Longsword
Type: melee
Ability: Strikeback Attack
Effect: If an adjacent target has attacked you since your last turn, you can attack that target with +1d.
Name: Shortsword
Type: melee
Ability: Whirlwind
Effect: Split your Melee dice to make Melee attacks at multiple adjacent targets.
Name: Staff of Fire
Type: magic
Ability: Flame Burst
Effect: Make 1 die Arcane attacks at all adjacent targets, including enemies and allies.
Name: Staff of Light
Type: magic
Ability: Healing Touch
Effect: Remove 1 damage from yourself or an adjacent ally.
Name: Staff of Telekinesis
Type: magic
Ability: Wave of Force
Effect: Make a +1d Arcane attack. If it hits, do not deal damage, but move the target up to 4 squares away from its current position.
Name: Staff of Thunder
Type: magic
Ability: Fork Lightning
Effect: Split your Arcane dice to make Arcane attacks at multiple targets in range.
Name: Staff of Vines
Type: magic
Ability: Tangling Roots
Effect: Make a -1d Arcane attack at a target in range. If it hits, the target also cannot move on its next turn.
Name: Staff of Water
Type: magic
Ability: Freezing Strike
Effect: When you roll a 6 on an attack die, your target cannot move during their next turn.
Name: Whip
Type: ranged
Ability: Lasso
Effect: Make a Ranged attack at a target in range. If it hits, the target takes no damage, but is pulled to an empty square closer to you.
Name: Longbow
Type: ranged
Ability: Distant Shot
Effect: Make a -1d Ranged attack at a non-adjacent target up to 8 squares away.
Name: Brigand's Axe
Type: melee
Ability: Brutal Slash
Icon: melee-axe
Effect: Re-roll any Melee attack dice that roll a 1.
Name: Footman's Pike
Type: melee
Ability: Reaching Strike
Effect: Your Melee attacks can target characters up to 1 square away, but your Melee attacks at adjacent targets take -1d.
Name: Lucky Longsword
Type: melee
Ability: Warrior's Luck
Effect: Once per encounter, you can re-roll all of your Melee attack dice.
Name: Raider's Battleaxe
Type: melee
Ability: Reaping Strike
Icon: melee-axe
Effect: When you KO an enemy with a Melee attack, you can immediately make a Melee attack at another adjacent target.
Name: Swift Sword
Type: melee
Ability: Following Cut
Effect: When you roll a 6 on a Melee attack die, you can immediately make a 1d Melee attack at an adjacent target.
Name: Bloodthirsty Blade
Type: melee
Ability: Quenching Hit
Effect: The first time in each encounter that you hit with a Melee attack, the attack deals 1 extra damage.
Name: Thundering Hammer
Type: melee
Ability: Thunder Strike
Icon: melee-hammer
Effect: Once per encounter, you can deal 1 extra damage when you hit with a Melee attack.
Name: Heavy Crossbow
Type: ranged
Ability: Opening Shot
Effect: Once per encounter, you can use your action to make a 3d Ranged attack at a target in range.
Name: Faerie Wand
Type: magic
Ability: Faerie Fire
Effect: When you hit a target with an Arcane attack, all attacks against that target gain +1d.
Name: Explosive Wand
Type: magic
Ability: Arcane Burst
Effect: When you KO a target with an Arcane attack, you must immediately make 1d attacks at all characters adjacent to that target.
Name: Throwing Axe
Type: ranged
Ability: Spinning Throw
Effect: Once per encounter, instead of moving, you can make a 2d Ranged attack at a target up to 3 squares away.
Name: Bandit's Bow
Type: ranged
Ability: Brutal Shot
Effect: Re-roll any Ranged attack dice that roll a 1.
Name: Deepwood Bow
Type: ranged
Ability: Precision Shot
Effect: Once per encounter, you can add +1d when you make a Ranged attack.
Name: Sharpshooter's Bow
Type: ranged
Ability: Surprise Shot
Effect: Your first ranged attack in each encounter deals 1 extra damage if it hits.
Name: Staff of Light
Type: magic
Ability: Healing Touch
Effect: Remove 1 damage from yourself or an adjacent ally.
Name: Vampiric Staff
Type: magic
Ability: Leech
Effect: On a successful Arcane attack against an enemy, you can also remove 1 damage from 1 ally adjacent to that enemy.
Name: Staff of Dawn's Light
Type: magic
Ability: Bolt of Comfort
Effect: Make an Arcane roll against an ally in range. On a hit, remove 1 damage from them.
Name: Divine Staff
Type: magic
Ability: Godly Sigil
Effect: Mark an adjacent square. For the next 5 turns, if any creature ends its turn in that square, they remove 1 damage.
Name: Staff of Dusk's Shadow
Type: magic
Ability: Twilight Burst
Effect: Make an Arcane roll against yourself. On a hit, remove 2 damage from yourself or from adjacent allies.
%rec: Item
Name: Bomb
Effect: Make 1d attacks at a target or square up to 5 squares away and all adjacent targets.
Name: Ward of Force
Effect: Mark an adjacent square. The next creature to enter that square takes 2 damage.
Name: Ward of Healing
Effect: Mark an adjacent square. The next creature to enter that square recovers 2 damage.
Name: Cruel Oil
Effect: On your next successful hit, deal 1 extra damage.
Name: Greedy Oil
Effect: On your next successful hit, remove 1 damage from yourself.
Name: Rope
Effect: Take +1d to any ability test to climb or traverse obstacles or difficult terrain.
Name: Bait
Effect: Toss this item on an adjacent square. On their next turn, one enemy will ignore everything else and move straight for the targeted square.
Name: Potion of Healing
Effect: Restore yourself or an ally to full health.
Name: Potion of Charisma
Effect: You become extra-charismatic for 5 minutes. You gain +2d to Intelligence (Talking) tests.
Name: Potion of Dexterity
Effect: You become nimble for 5 minutes. You gain +2d to your Ranged pool and when making Dexterity ability tests.
Name: Potion of Intelligence
Effect: You become smarter for 5 minutes. You gain +2d to your Arcane pool and when making Intelligence ability tests.
Name: Potion of Invisibility
Effect: You become invisible for 5 minutes. You gain +2d to your Defense pool and when making Dexterity (Stealth) ability tests.
Name: Potion of Quickness
Effect: You become quicker for 5 minutes. If you don't move on your turn, you can take 2 actions.
Name: Potion of Strength
Effect: You become stronger for 5 minutes. Gain +2d to your Melee pool and when making Strength ability tests.
%rec: Plant
Name: Goldleaf Herb
Effect: Can be used to brew a Potion of Healing. Requires an Intelligence (Alchemy) roll of 5 or higher to brew.
Name: Frostberry Seeds
Effect: Can be used to brew a Potion of Dexterity. Requires an Intelligence (Alchemy) roll of 5 or higher to brew.
Name: Oxroot Strands
Effect: Can be used to brew a Potion of Strength. Requires an Intelligence (Alchemy) roll of 5 or higher to brew.
Name: Coldwine Flowers
Effect: Can be used to brew a Potion of Intelligence. Requires an Intelligence (Alchemy) roll of 5 or higher to brew.
%rec: Treasure
Name: Stack of Gold
Effect: Treasure. Can be exchanged for goods and services.
Name: Pile of Gems
Effect: Treasure. Can be exchanged for goods and services.
%rec: Ability
Name: Teamwork
Effect: When your target is engaged, your Melee attacks gain +1d.
Name: Nimble
Effect: You can move up to 5 squares on your turn, ignoring obstacles, enemies, and allies.
Name: Revenge Strike
Effect: Take an extra +1d when attacking an enemy that has previously attacked you.
Name: Retaliation
Effect: When you hit a target that has damaged you since your last turn, deal 2 damage.
Name: Power Surge
Effect: When you are not at full health, your attacks gain +1d.
Name: Keen Reflexes
Effect: When defending against Melee attacks, you gain +1d to your Defense pool.
Name: Evasive Maneuver
Effect: When you're damaged by an attack, you can immediately move 1 square.
Name: Physical Training
Effect: Take +1d on all Strength (Athletics) ability tests.
Name: Lumbering
Effect: Take +1d on all Strength (Lug) ability tests.
Name: Stealth Training
Effect: Take +1d on all Dexterity (Stealth) ability tests.
Name: Wilderness Training
Effect: Take +1d on all Dexterity (Survival) ability tests.
Name: Mechanic Training
Effect: Take +1d on all Dexterity (Futzing) ability tests.
Name: Alchemical Training
Effect: Take +1d on all Intelligence (Alchemy) ability tests.
Name: Rhetorical Training
Effect: Take +1d on all Intelligence (Talking) ability tests.
Name: Academic Background
Effect: Take +1d on all Intelligence (Lore) ability tests.
Name: Keen Vision
Effect: You can see even in dark or low-light conditions.
Name: Defender
Effect: When an adjacent ally is hit, you can take the damage instead of the ally.
Name: Hard to Kill
Effect: When you take damage that would KO you, you can still act on your next turn. If you're still KO'd at the end of your next turn, you are knocked out.
Name: Unstoppable
Effect: You can move through spaces occupied by enemies.
Name: Aggravated
Effect: When you miss an enemy with an attack, you can add +1d to your next attack against that enemy.
Name: Momentum
Effect: When you deal damage to an enemy, you can add +1d to your next attack against that enemy.
Name: Barkskin
Effect: When you are not at full health, your Defense pool gains +1d.
%rec: Equipment
Name: Boomerang Buckler
Effect: Ranged attack with your Defense dice at a target up to 4 squares away, but until the start of your next turn your Defense pool has no dice.
Name: Defender's Shield
Effect: Move 1 die from your Defense pool to an adjacent ally's Defense pool until the start of your next turn.
Name: Everpresent Shield
Effect: When you are attacked by more than 1 enemy, your Defense pool gains 1 extra die until the start of your next turn.
Name: Guard's Shield
Effect: Use your action to add all of your Melee, Ranged, or Arcane dice to your Defense pool until the start of your next turn.
Name: Heavy Shield
Effect: Gain 1 extra Defence die. Your movement is reduced by 2 squares.
Name: Light Shield
Effect: Re-roll any Defence dice that roll a 1.
Name: Striker's Spauldron
Effect: When you are attacked by an enemy that attacked last turn, you gain 1 die to your Defence pool.
Name: Wrist Bracers
Effect: You can add 1 extra die to your Defence pool, but on your next turn your attacks have 1 fewer dice.
Name: Charged Amulet
Effect: Once per encounter, you can add +1d to any Arcane attack.
Name: Crystal Amulet
Effect: Re-roll any Arcane attack die that rolls a 1.
Name: Amulet of Protection
Effect: At the start of your turn, you can move 1d from your Arcane pool to your Defense pool until the start of your next turn.
Name: Amulet of Retreat
Effect: After you have been attacked, you can teleport up to 3 squares away.
Name: Amulet of Healing
Effect: Extend the range of healing powers 1 square (including touch or adjacent powers.)
Name: Lucky Charm
Effect: Once per encounter, you can re-roll 1d in an attack, Defence, or ability test.
Name: Vengeful Pendant
Effect: When you take attack damage that will KO you, you can immediately make a normal attack.
Name: Focus Charm
Effect: Once per encounter, you can add +1d to any Ranged attack.
Name: Charm of Power
Effect: Once per encounter, you can add +1d to any Melee attack.
Name: Studded Armor
Effect: Take +1d to your Defense dice when defending against any Melee attack.
Name: Leather Armor
Effect: Take +1d to your Defense dice when defending against any Ranged attack.
Name: Consecrated Armor
Effect: Take +1d to your Defense dice when defending against any Arcane attack.
Name: Banded Armor
Effect: Take +1d to your Defense dice when defending against any Arcane attack.
%rec: Monster
%mandatory: Name HP Action Effect
%type: Melee,Ranged,Arcane,Defense int
Name: Bat
HP: 1
Melee: 1
Defense: 2
Action: Taste for Blood
Effect: Take +1d to damage a target that you attacked on the last turn
Name: Wolf
HP: 1
Melee: 2
Defense: 1
Action: Pack Mentality
Effect: Take +1d when attacking a target engaged by another Wolf
Name: Dire Wolf
HP: 2
Melee: 2
Defense: 1
Action: Pack Mentality
Effect: Take +1d when attacking a target engaged by another Wolf
Name: Bear
HP: 2
Melee: 2
Defense: 2
Action: Crush
Effect: Take -1d when attacking a target; if that attack hits, then the \
target cannot move until their next turn.
Name: Boar
HP: 2
Melee: 1
Defense: 2
Action: Charging Attack
Effect: If you are not engaged, then you can move up to 3 squares and \
make an melee attack with +1d.
# some goblins!
Name: Goblin Skirmisher
HP: 2
Melee: 2
Defense: 1
Action: Tricksy
Effect: If an adjacent target failed to attack you on the previous turn, \
take +1d to any melee attacks against that target.
Name: Goblin Stonethrower
HP: 2
Ranged: 2
Defense: 1
Action: Arrow Hail
Effect: Make a ranged attack with -1d; if it hits, then it also damages \
any enemies adjacent to your target.
Name: Goblin Summoner
HP: 2
Arcane: 2
Defense: 1
Action: Thornbush
Effect: Grow a thornbush in an empty square. This square now counts \
as an obstacle.
# some orcs!
Name: Orc Fencer
HP: 2
Melee: 2
Defense: 2
Action: Blood Fury
Effect: Make a melee attack with -1d; if it hits, then restore 1 hp.
Name: Orc Axe-Thrower
HP: 2
Ranged: 2
Defense: 2
Action: Axe Spin
Effect: Split your Ranged dice to attack multiple non-adjacent targets \
up to 6 squares away.
Name: Orc Arcanist
HP: 2
Arcane: 2
Defense: 2
Action: Wild Magic
Effect: Make an Arcane attack at all adjacent opponents; if an attack \
hits, the target takes no damage but is pushed back up to 5 squares.
# boss monsters!
Name: Green Dragon
HP: 4
Melee: 3
Defense: 2
Action: Poison Breath
Effect: Make a Ranged attack with 1 fewer die than your Melee pool. \
If it hits, then the target takes 1 damage on this turn and 1 on \
the next.
Name: Red Dragon
HP: 4
Melee: 3
Defense: 2
Action: Fire Breath
Effect: Make a Ranged attack with 1 fewer die than your Melee pool. \
If it hits, then deal 1 damage to the target as well as any targets \
in adjacent squares.
Name: Blue Dragon
HP: 4
Melee: 3
Defense: 2
Action: Ice Breath
Effect: Make a Ranged attack with 1 fewer die than your Melee pool. \
If it hits, then deal 1 damage, and the target is also immobilized \
for the next turn.