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\weapon {
  \name{Bow}
  \type{ranged}
  \ability{Arrow-Split Shot}
  \effect{
    Split your ranged dice to attack multiple non-adjacent
    targets up to 6 squares away.
  }
}

\weapon {
  \name{Claymore}
  \type{melee}
  \ability{All-Out Attack}
  \effect{
    Melee attack at an adjacent target using 1 extra die, but
    until the start of your next turn your armor pool has no
    dice.
  }
}

\weapon {
  \name{Crossbow}
  \type{ranged}
  \ability{Cover Shot}
  \effect{
    Move 1 square, make a ranged attack at a non-adjacent target
    up to 6 squares away with 1 fewer dice, then return to your
    original position.
  }
}

\weapon {
  \name{Cutlass}
  \type{melee}
  \ability{Pressing Attack}
  \effect{
    Melee attack at an adjacent target using 1 fewer dice; the
    target is also pushed back 1 square and you move into its
    square.
  }
}

\weapon {
  \name{Daggers}
  \type{ranged}
  \ability{Sneaky Attack}
  \effect{
    If a non-adjacent target up to 6 squares away is engaged,
    you can make a ranged attack at that target with 1 extra
    die.
  }
}

\weapon {
  \name{Hammer}
  \type{melee}
  \ability{Knockback}
  \effect{
    Melee attack at an adjacent target using 1 fewer dice; if
    the attack hits, the target is also pushed back 4 squares.
  }
}

\weapon {
  \name{Hammer}
  \type{melee}
  \ability{Iron Wall}
  \effect{
    Your armor pool gains 1 extra die until the start of your
    next turn.
  }
}

\weapon {
  \name{Longsword}
  \type{melee}
  \ability{Strikeback Attack}
  \effect{
    If an adjacent target has attacked you since your last turn,
    you can make a melee attack at that target with 1 extra die.
  }
}

\weapon {
  \name{Shortsword}
  \type{melee}
  \ability{Whirlwind}
  \effect{
    Split your melee dice to make melee attacks at multiple
    adjacent targets.
  }
}

\weapon {
  \name{Staff of Fire}
  \type{magic}
  \ability{Flame Burst}
  \effect{
    Make 1 die magic attacks at all adjacent targets, including
    enemies and allies.
  }
}

\weapon {
  \name{Staff of Light}
  \type{magic}
  \ability{Healing Touch}
  \effect{
    Remove 1 damage from yourself or an adjacent ally.
  }
}

\weapon {
  \name{Staff of Telekinesis}
  \type{magic}
  \ability{Wave of Force}
  \effect{
    Magic attack at a target up to 4 squares away with 1 extra
    die; if the attack hits, it deals no damage, but you can
    push or pull the target up to 4 squares.
  }
}

\weapon {
  \name{Staff of Thunder}
  \type{magic}
  \ability{Fork Lightning}
  \effect{
    Split your magic dice to make magic attacks at multiple
    targets up to 4 squares away.
  }
}

\weapon {
  \name{Staff of Vines}
  \type{magic}
  \ability{Tangling Roots}
  \effect{
    Magic attack at a target up to 4 squares away with 1 fewer
    dice; if the attack hits, the target also cannot move on its
    next turn.
  }
}

\weapon {
  \name{Staff of Water}
  \type{magic}
  \ability{Waterwhip Strikes}
  \effect{
    Split your magic dice to make magic attacks at multiple
    targets up to 4 squares away.
  }
}

\weapon {
  \name{Whip}
  \type{ranged}
  \ability{Lasso}
  \effect{
    Ranged attack at a non-adjacent target up to 6 squares away;
    if the attack hits, the target takes no damage but is pulled
    to an empty square closer to you.
  }
}

\equipment {
  \name{Boomerang Buckler}
  \ability{Returning Throw}
  \effect{
    Ranged attack with your armor dice at a target up to 4
    squares away, but until the start of your next turn your
    armor pool has no dice.
  }
}

\equipment {
  \name{Defender's Shield}
  \ability{Defender's Block}
  \effect{
    Move 1 die from your armor pool to an adjacent ally's armor
    pool until the start of your next turn.
  }
}

\equipment {
  \name{Everpresent Shield}
  \ability{Warding Block}
  \effect{
    When you are attacked by more than 1 enemy, your armor pool
    gains 1 extra die until the start of your next turn.
  }
}

\equipment {
  \name{Guard's Shield}
  \ability{Defensive Wall}
  \effect{
    Use your action to add all of your melee, ranged, or magic
    dice to your armor pool until the start of your next turn.
  }
}

\equipment {
  \name{Heavy Shield}
  \ability{Improved Defense}
  \effect{
    Gain 1 extra armor die. Your movement is reduced by 2
    squares.
  }
}

\equipment {
  \name{Light Shield}
  \ability{Reflex Block}
  \effect{
    Re-roll any armor dice that roll a 1.
  }
}

\equipment {
  \name{Striker's Spauldron}
  \ability{Striker's Protection}
  \effect{
    When you are attacked by an enemy that you attacked last
    turn, you gain 1 die to your armor pool.
  }
}

\equipment {
  \name{Wrist Bracers}
  \ability{Defensive Block}
  \effect{
    You can add 1 extra die to your armor pool, but on your next
    turn your attacks have 1 fewer dice.
  }
}

\item {
  \name{Bomb}
  \ability{BA-BOOM!}
  \effect{
    Make 1 die attacks at a target or square up to 5 squares
    away and all adjacent targets.
  }
}