\weapon {
\name{Bow}
\type{ranged}
\ability{Arrow-Split Shot}
\effect{
Split your ranged dice to attack multiple non-adjacent
targets up to 6 squares away.
}
}
\weapon {
\name{Claymore}
\type{melee}
\ability{All-Out Attack}
\effect{
Melee attack at an adjacent target using 1 extra die, but
until the start of your next turn your armor pool has no
dice.
}
}
\weapon {
\name{Crossbow}
\type{ranged}
\ability{Cover Shot}
\effect{
Move 1 square, make a ranged attack at a non-adjacent target
up to 6 squares away with 1 fewer dice, then return to your
original position.
}
}
\weapon {
\name{Cutlass}
\type{melee}
\ability{Pressing Attack}
\effect{
Melee attack at an adjacent target using 1 fewer dice; the
target is also pushed back 1 square and you move into its
square.
}
}
\weapon {
\name{Daggers}
\type{ranged}
\ability{Sneaky Attack}
\effect{
If a non-adjacent target up to 6 squares away is engaged,
you can make a ranged attack at that target with 1 extra
die.
}
}
\weapon {
\name{Hammer}
\type{melee}
\ability{Knockback}
\effect{
Melee attack at an adjacent target using 1 fewer dice; if
the attack hits, the target is also pushed back 4 squares.
}
}
\weapon {
\name{Hammer}
\type{melee}
\ability{Iron Wall}
\effect{
Your armor pool gains 1 extra die until the start of your
next turn.
}
}
\weapon {
\name{Longsword}
\type{melee}
\ability{Strikeback Attack}
\effect{
If an adjacent target has attacked you since your last turn,
you can make a melee attack at that target with 1 extra die.
}
}
\weapon {
\name{Shortsword}
\type{melee}
\ability{Whirlwind}
\effect{
Split your melee dice to make melee attacks at multiple
adjacent targets.
}
}
\weapon {
\name{Staff of Fire}
\type{magic}
\ability{Flame Burst}
\effect{
Make 1 die magic attacks at all adjacent targets, including
enemies and allies.
}
}
\weapon {
\name{Staff of Light}
\type{magic}
\ability{Healing Touch}
\effect{
Remove 1 damage from yourself or an adjacent ally.
}
}
\weapon {
\name{Staff of Telekinesis}
\type{magic}
\ability{Wave of Force}
\effect{
Magic attack at a target up to 4 squares away with 1 extra
die; if the attack hits, it deals no damage, but you can
push or pull the target up to 4 squares.
}
}
\weapon {
\name{Staff of Thunder}
\type{magic}
\ability{Fork Lightning}
\effect{
Split your magic dice to make magic attacks at multiple
targets up to 4 squares away.
}
}
\weapon {
\name{Staff of Vines}
\type{magic}
\ability{Tangling Roots}
\effect{
Magic attack at a target up to 4 squares away with 1 fewer
dice; if the attack hits, the target also cannot move on its
next turn.
}
}
\weapon {
\name{Staff of Water}
\type{magic}
\ability{Waterwhip Strikes}
\effect{
Split your magic dice to make magic attacks at multiple
targets up to 4 squares away.
}
}
\weapon {
\name{Whip}
\type{ranged}
\ability{Lasso}
\effect{
Ranged attack at a non-adjacent target up to 6 squares away;
if the attack hits, the target takes no damage but is pulled
to an empty square closer to you.
}
}
\equipment {
\name{Boomerang Buckler}
\ability{Returning Throw}
\effect{
Ranged attack with your armor dice at a target up to 4
squares away, but until the start of your next turn your
armor pool has no dice.
}
}
\equipment {
\name{Defender's Shield}
\ability{Defender's Block}
\effect{
Move 1 die from your armor pool to an adjacent ally's armor
pool until the start of your next turn.
}
}
\equipment {
\name{Everpresent Shield}
\ability{Warding Block}
\effect{
When you are attacked by more than 1 enemy, your armor pool
gains 1 extra die until the start of your next turn.
}
}
\equipment {
\name{Guard's Shield}
\ability{Defensive Wall}
\effect{
Use your action to add all of your melee, ranged, or magic
dice to your armor pool until the start of your next turn.
}
}
\equipment {
\name{Heavy Shield}
\ability{Improved Defense}
\effect{
Gain 1 extra armor die. Your movement is reduced by 2
squares.
}
}
\equipment {
\name{Light Shield}
\ability{Reflex Block}
\effect{
Re-roll any armor dice that roll a 1.
}
}
\equipment {
\name{Striker's Spauldron}
\ability{Striker's Protection}
\effect{
When you are attacked by an enemy that you attacked last
turn, you gain 1 die to your armor pool.
}
}
\equipment {
\name{Wrist Bracers}
\ability{Defensive Block}
\effect{
You can add 1 extra die to your armor pool, but on your next
turn your attacks have 1 fewer dice.
}
}
\item {
\name{Bomb}
\ability{BA-BOOM!}
\effect{
Make 1 die attacks at a target or square up to 5 squares
away and all adjacent targets.
}
}