gdritter repos dndbooks / master equipment / mounts.tex
master

Tree @master (Download .tar.gz)

mounts.tex @masterraw · history · blame

\section{Mounts and Vehicles}\label{mounts-and-vehicles}

A good mount can help you move more quickly through the wilderness, but
its primary purpose is to carry the gear that would otherwise slow you
down. The Mounts and Other Animals table shows each animal's speed an
base carrying capacity.

An animal pulling a carriage, cart, chariot, sled, or wagon can move
weight up to five times its base carrying capacity. including the weight
of the vehicle.

If multiple animals pull the same vehicle, they can add their carrying
capacity together.

Mounts other than those listed here are available in the worlds of D\&D,
but they are rare and not normally available for purchase. These include
flying mounts (pegasi, griffons, hippogriffs, and similar animals) and
even aquatic mounts (giant sea horses, for example). Acquiring such a
mount often means securing an egg and raising the creature yourself,
making a bargain with a powerful entity, or negotiating with the mount
itself.

\textbf{Barding.} Barding is armor designed to protect an animal's head,
neck, chest, and body. Any type of armor shown on the Armor table in
this chapter can be purchased as barding. The cost is four times the
equivalent armor made for humanoids, and it weighs twice as much.

\textbf{Saddles.} A military saddle braces the rider, helping you keep
your seat on an active mount in battle. It gives you advantage on any
check you make to remain mounted. An exotic saddle is required for
riding any aquatic or flying mount.

\textbf{Vehicle Proficiency.} If you have proficiency with a certain
kind of vehicle (land or water), you can add your proficiency bonus to
any check you make to control that kind of vehicle in difficult
circumstances.

\textbf{Rowed Vessels.} Keelboats and rowboats are used on lakes and
rivers. If going downstream, add the speed of the current (typically 3
miles per hour) to the speed of the vehicle. These vehicles can't be
rowed against any significant current, but they can be pulled upstream
by draft animals on the shores. A rowboat weighs 100 pounds, in case
adventurers carry it over land.

\subsection{Mounts}\label{mounts}

\begin{tabular}{ l | l | l | l }
  Mount & Cost & Speed & Carrying Capacity \\ \hline
  Camel & 50 gp & 50 ft. & 480 lb. \\
  Donkey or mule & 8 gp & 40 ft. & 420 lb. \\
  Elephant & 200 gp & 40 ft. & 1,320 lb. \\
  Horse, draft & 50 gp & 40 ft. & 540 lb. \\
  Horse, riding & 75 gp & 60 ft. & 480 lb. \\
  Mastiff & 25 gp & 40 ft. & 195 lb. \\
  Pony & 30 gp & 40 ft. & 225 lb. \\
  Warhorse & 400 gp & 60 ft. & 540 lb. \\
\end{tabular}

\subsection{Tack, Harnesses and Drawn
Vehicles}\label{tack-harnesses-and-drawn-vehicles}

\begin{tabular}{ l | l | l }
  Item & Cost & Weight \\ \hline
Barding & x4 & x2 \\
Bit and bridle & 2 gp & 1 lb. \\
Carriage & 100 gp & 600 lb. \\
Cart & 15 gp & 200 lb. \\
Chariot & 250 gp & 100 lb. \\
Feed (per day) & 5 cp & 10 lb. \\
Saddle, Exotic & 6O gp & 40 lb. \\
Saddle, Military & 20 gp & 30 lb. \\
Saddle, Pack & 5 gp & 15 lb. \\
Saddle, Riding & 10 gp & 25 lb. \\
Saddlebags & 4 gp & 8 lb. \\
Sled & 20 gp & 300 lb. \\
Stabling (per day) & 5 sp &  \\
  Wagon & 35 gp & 400 lb. \\
\end{tabular}

\subsection{Waterborne Vehicles}\label{waterborne-vehicles}

\begin{tabular}{ l | l | l }
  Vessel & Cost & Speed \\ \hline
Galley & 30,000 gp & 4 mph \\
Keelboat & 3,000 gp & 1 mph \\
Longship & 10,000 gp & 3 mph \\
Rowboat & 50 gp & 1 1/2 mph \\
Sailing ship & 10,000 gp & 2 mph \\
Warship & 25,000 gp & 2 1/2 mph \\
\end{tabular}