gdritter repos
master

  1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 \documentclass[8pt]{extarticle} \input{assets/prelude.tex} \pbClass{Bard} \pbBaseHP{6} \pbDamage{6} \pbNames{Elf}{Astrafel, Daelwyn, Feliana, Damarra, Sistranalle, Pendrell, Melliandre, Dagoliir} \pbNames{Human}{Baldric, Leena, Dunwick, Willem, Edwyn, Florian, Seraphine, Quorra, Charlotte, Lily, Ramonde, Cassandra} \pbLook{Knowing Eyes, Fiery Eyes, or Joyous Eyes} \pbLook{Fancy Hair, Wild Hair, or Stylish Cap} \pbLook{Finery, Traveling Clothes, or Poor Clothes} \pbLook{Fit Body, Well-fed Body, or Thin Body} \begin{document} \openup -0.2em \charbanner \begin{minipage}[t]{3.2in} \leftbanner{Folk} \begin{optfeature}{Elf} When you enter an important location (your call) you can ask the GM for one fact from the history of that location. \end{optfeature} \begin{optfeature}{Human} When you first enter a civilized settlement someone who respects the custom of hospitality to minstrels will take you in as their guest. \end{optfeature} \ \leftbanner{Alignment} \begin{optfeature}{Good} Perform your art to aid someone else. \end{optfeature} \begin{optfeature}{Neutral} Avoid a conflict or defuse a tense situation. \end{optfeature} \begin{optfeature}{Chaotic} Spur others to significant and unplanned decisive action. \end{optfeature} \ \leftbanner{Bonds} \vfill\null \end{minipage} \begin{minipage}[t]{4.6in} \rightbanner{Starting Moves} \begin{basicmove}{Arcane Art} When you \condition{weave a performance into a basic spell}, choose an ally and an effect: \begin{itemize} \item Heal 1d8 damage \item \forward{+1d4} to damage \item Their mind is shaken clear of one enchantment \item The next time someone successfully assists the target with aid, they get +2 instead of +1 \end{itemize} Then roll +CHA. \onSuccess, the ally gets the selected effect. \onPartial, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice. \end{basicmove} \ \begin{basicmove}{Bardic Lore} Choose an area of expertise: \begin{choices} \item Spells and Magicks \item The Dead and Undead \item Grand Histories of the Known World \item A Bestiary of Creatures Unusual \item The Planar Spheres \item Legends of Heroes Past \item Gods and Their Servants \end{choices} When you \condition{first encounter an important creature, location, or item (your call) covered by your bardic lore} you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in. \end{basicmove} \ \begin{basicmove}{Charming and Open} When you \condition{speak frankly with someone}, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully). \begin{itemize} \item Whom do you serve? \item What do you wish I would do? \item How can I get you to \blank? \item What are you really feeling right now? \item What do you most desire? \end{itemize} \end{basicmove} \ \begin{basicmove}{A Port in the Storm} When you \condition{arrive at a civilized settlement spoken of in lore or song}, tell the GM something you've heard about the place. They’ll tell you how it’s changed since the Shattering. \end{basicmove} \vfill\null \end{minipage} \charlower \clearpage \gearbanner \begin{multicols}{2} \begin{quote} \yourLoad{9}. You have dungeon rations (\ntag{5}{uses}, \ntag{1}{weight}). Choose one instrument, all are \ntag{0}{weight} for you: \begin{choices} \item Your father’s mandolin, repaired \item A fine lute, a gift from a noble \item The pipes with which you courted your first love \item A stolen horn \item A fiddle, never before played \item A songbook in a forgotten tongue \end{choices} \end{quote} \vfill\null \ \columnbreak \begin{quote} Choose your clothing: \begin{choices} \item Leather armor (\armor{1}, \weight{1}) \item Ostentatious clothes (\weight{0}) \end{choices} Choose your armament: \begin{choices} \item Dueling rapier (\itag{close}, \itag{precise}, \ntag{2}{weight}) \item Worn bow (\itag{near}, \ntag{2}{weight}), bundle of arrows (\ntag{3}{ammo}, \itag{1 weight}), and short sword (\itag{close}, \ntag{1}{weight}) \end{choices} Choose one: \begin{choices} \item Adventuring gear (\ntag{1}{weight}) \item Bandages (\ntag{0}{weight}) \item Halfling pipeleaf (\ntag{0}{weight}) \item 3 coins \end{choices} \end{quote} \end{multicols} \widebanner{Advanced Moves} \begin{multicols}{2} \firstAdvances \begin{amove}{Healing Song} When you \condition{heal with \move{Arcane Art}}, you heal +1d8 damage. \end{amove} \begin{amove}{Vicious Cacophony} When you \condition{grant bonus damage with \move{Arcane Art}}, you grant an extra +1d4 damage. \end{amove} \begin{amove}{It Goes To Eleven} When you \condition{unleash a crazed performance} (a righteous lute solo or mighty brass blast, maybe) choose a target who can hear you and roll +CHA. \onSuccess, the target attacks their nearest ally in range. \onPartial, they attack their nearest ally, but you also draw their attention and ire. \end{amove} \begin{amove}{Metal Hurlant} When you \condition{shout with great force or play a shattering note} choose a target and roll +CON. \onSuccess, the target takes 1d10 damage and is deafened for a few minutes. \onPartial, you still damage your target, but it’s out of control: the GM will choose an additional target nearby. \end{amove} \begin{amove}{A Little Help From My Friends} When you \condition{successfully aid someone} you take \forward{+1} as well. \end{amove} \begin{amove}{Eldritch Tones} Your \move{Arcane Art} is strong, allowing you to choose two effects instead of one. \end{amove} \begin{amove}{Duelist’s Parry} When you \move{Hack and Slash}, you take \armorForward{+1}. \end{amove} \begin{amove}{Bamboozle} \onPartialFor{Parley}, you also take \forward{+1} with them. \end{amove} \begin{amove}{Multiclass Dabbler} Get one move from another class. Treat your level as one lower for choosing the move. \end{amove} \begin{amove}{Multiclass Initiate} Get one move from another class. Treat your level as one lower for choosing the move. \end{amove} \vfill\null \columnbreak \secondAdvances \begin{amove}{Healing Chorus} \moveReplaces{Healing Song} When you \condition{heal with \move{Arcane Art}}, you heal +2d8 damage. \end{amove} \begin{amove}{Vicious Blast} \moveReplaces{Vicious Cacophony} When you \condition{grant bonus damage with \move{Arcane Art}}, you grant an extra +2d4 damage. \end{amove} \begin{amove}{Unforgettable Face} When you \condition{meet someone you’ve met before} (your call) after some time apart you take \forward{+1} against them. \end{amove} \begin{amove}{Reputation} When you \condition{first meet someone who’s heard songs about you}, roll +CHA. \onSuccess, tell the GM two things they’ve heard about you. \onPartial, tell the GM one thing they’ve heard, and the GM tells you one thing. \end{amove} \begin{amove}{Eldritch Chord} \moveReplaces{Eldritch Tones} When you use \move{Arcane Art}, you choose two effects. You also get to choose one of those effects to double. \end{amove} \begin{amove}{An Ear For Magic} When you \condition{hear an enemy cast a spell} the GM will tell you the name of the spell and its effects. Take \forward{+1} when acting on the answers. \end{amove} \begin{amove}{Devious} When you use \move{Charming and Open} you may also ask “How are you vulnerable to me?” Your subject may not ask this question of you. \end{amove} \begin{amove}{Duelist’s Block} \moveReplaces{Duelist’s Parry} When you \move{Hack and Slash}, you take \armorForward{+2}. \end{amove} \begin{amove}{Con} \moveReplaces{Bamboozle} \onPartialFor{Parley}, you also take \forward{+1} with them and get to ask their player one question which they must answer truthfully. \end{amove} \begin{amove}{Multiclass Master} Get one move from another class. Treat your level as one lower for choosing the move. \end{amove} \vfill\null \end{multicols} \end{document}