gdritter repos
master

  1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 \documentclass[8pt]{extarticle} \input{assets/prelude} \pbClass{Paladin} \pbBaseHP{10} \pbDamage{10} \pbNames{Human}{Thaddeus, Augustine, Lux, Cassius, Hadrian, Lucia, Octavia, Regulus, Valeria, Sanguinus, Titanius} \pbLook{Kind Eyes, Fiery Eyes, or Glowing Eyes} \pbLook{Helmet, Styled Hair, or Bald} \pbLook{Worn Holy Symbol or Fancy Holy Symbol} \pbLook{Fit Body, Bulky Body, or Thin Body} \begin{document} \openup -0.2em \charbanner \begin{minipage}[t]{3.2in} \leftbanner{Folk} \begin{optfeature}{Human} When you \condition{pray for guidance, even for a moment, and ask, What here is evil?''} the GM will tell you, honestly. \end{optfeature} \ \leftbanner{Alignment} \begin{optfeature}{Lawful} Deny mercy to a criminal or unbeliever. \end{optfeature} \begin{optfeature}{Good} Endanger yourself to protect someone weaker than you. \end{optfeature} \ \leftbanner{Bonds} \vfill\null \end{minipage} \begin{minipage}[t]{4.6in} \rightbanner{Starting Moves} \begin{basicmove}{Lay on Hands (CHA)} When you \condition{touch someone, skin to skin, and pray for their well-being}, roll +CHA. \onSuccess, you heal 1d8 damage or remove one disease. \onPartial, they are healed, but the damage or disease is transferred to you. \end{basicmove} \ \begin{basicmove}{Armored} You ignore the \itag{clumsy} tag on armor you wear. \end{basicmove} \ \begin{basicmove}{I Am the Law} When you \condition{give an NPC an order based on your divine authority}, roll +CHA. \onPartial, they choose one: \begin{itemize} \item Do what you say \item Back away cautiously, then flee \item Attack you \end{itemize} \onSuccess, you also take \forward{+1} against them. \onMiss, they do as they please and you take \forward{-1} against them. \end{basicmove} \ \begin{basicmove}{Quest} When you \condition{dedicate yourself to a mission through prayer and ritual cleansing}, state what you set out to do: \begin{itemize} \item Slay \blank, a great blight on the land \item Defend \blank\ from the iniquities that beset them \item Discover the truth of \blank \end{itemize} Then choose up to two boons: \begin{itemize} \item An unwavering sense of direction to \blank \item Invulnerability to \blank\ (e.g., edged weapons, fire, enchantment, etc.) \item A mark of divine authority \item Senses that pierce lies \item A voice that transcends language \item A freedom from hunger, thirst, and sleep \end{itemize} The GM will then tell you what vow or vows is required of you to maintain your blessing: \begin{itemize} \item Honor (forbidden: cowardly tactics and tricks) \item Temperance (forbidden: gluttony in food, drink, and pleasure of the flesh) \item Piety (required: observance of daily holy services) \item Valor (forbidden: suffering an evil creature to live) \item Truth (forbidden: lies) \item Hospitality (required: comfort to those in need, no matter who they are) \end{itemize} \end{basicmove} \vfill\null \end{minipage} \charlower \clearpage \gearbanner \begin{multicols}{2} \begin{quote} \yourLoad{12}. You start with dungeon rations (\ntag{5}{uses}, \ntag{1}{weight}), scale armor (\ntag{2}{armor}, \ntag{3}{weight}), and some mark of faith, describe it (\ntag{0}{weight}). Choose your weapon: \begin{choices} \item Halberd (\itag{reach}, \ntag{+1}{damage}, \itag{two-handed}, \ntag{2}{weight}) \item Long sword (\itag{close}, \ntag{+1}{damage}, \ntag{1}{weight}) and shield (\ntag{+1}{armor}, \ntag{2}{weight}) \end{choices} Choose one: \begin{choices} \item Adventuring gear (\ntag{1}{weight}) \item Dungeon rations (\ntag{1}{weight}) and healing potion (\ntag{0}{weight}) \end{choices} \end{quote} \ \columnbreak \ \end{multicols} \widebanner{Advanced Moves} \begin{multicols}{2} \firstAdvances \begin{amove}{Divine Favor} Dedicate yourself to a deity (name a new one or choose one that’s already been established). You gain the \move{Commune} and \move{Cast a Spell} Cleric moves. When you select this move, treat yourself as a Cleric of level 1 for using spells. Every time you gain a level thereafter, increase your effective Cleric level by 1. \end{amove} \begin{amove}{Bloody Aegis} When you \condition{take damage} you can grit your teeth and accept the blow. If you do you take no damage but instead suffer a debility of your choice. If you already have all six debilities you can’t use this move. \end{amove} \begin{amove}{Smite} While on a \move{Quest} you deal +1d4 damage. \end{amove} \begin{amove}{Exterminatus} When you \condition{speak aloud your promise to defeat an enemy}, you deal +2d4 damage against that enemy and -4 damage against anyone else. This effect lasts until the enemy is defeated. If you fail to defeat the enemy or give up the fight, you can admit your failure, but the effect continues until you find a way to redeem yourself. \end{amove} \begin{amove}{Charge!} When you \condition{lead the charge into combat}, those you lead take \forward{+1}. \end{amove} \begin{amove}{Staunch Defender} When you \move{Defend} you always get +1 hold, even on a 6-. \end{amove} \begin{amove}{Setup Strike} When you \move{Hack and Slash}, choose an ally. Their next attack against your target does +1d4 damage. \end{amove} \begin{amove}{Holy Protection} You get \ntag{+1}{armor} while on a \move{Quest}. \end{amove} \begin{amove}{Voice of Authority} Take +1 to order hirelings. \end{amove} \begin{amove}{Hospitaller} When you \condition{heal an ally}, you heal +1d8 damage. \end{amove} \vfill\null \columnbreak \secondAdvances \begin{amove}{Evidence of Faith} \moveRequires{Divine Favor} When you \condition{see divine magic as it happens}, you can ask the GM which deity granted the spell and its effects. Take +1 when acting on the answers. \end{amove} \begin{amove}{Holy Smite} \moveReplaces{Smite} While on a \move{Quest} you deal +1d8 damage. \end{amove} \begin{amove}{Ever Onward} \moveReplaces{Charge!} When you \condition{lead the charge into combat}, those you lead take \forward{+1} and \armorForward{+2}. \end{amove} \begin{amove}{Impervious Defender} \moveReplaces{Staunch Defender} When you \move{Defend} you always get +1 hold, even on a 6-. \onMassiveSuccessFor{Defend}, instead of getting hold the nearest attacking creature is stymied giving you a clear advantage, the GM will describe it. \end{amove} \begin{amove}{Tandem Strike} \moveReplaces{Setup Strike} When you \move{Hack and Slash}, choose an ally. Their next attack against your target does \damage{+1d4} and they take \forward{+1} against them. \end{amove} \begin{amove}{Divine Protection} \moveReplaces{Holy Protection} You get \ntag{+2}{armor} while on a \move{Quest}. \end{amove} \begin{amove}{Divine Authority} \moveReplaces{Voice of Authority} Take +1 to order hirelings. \onMassiveSuccess, the hireling transcends their moment of fear and doubt and carries out your order with particular effectiveness or efficiency. \end{amove} \begin{amove}{Perfect Hospitaller} \moveReplaces{Hospitaller} When you \condition{heal an ally}, you heal \damage{+2d8}. \end{amove} \begin{amove}{Indomitable} When you suffer a debility (even through \move{Bloody Aegis}) take \forward{+1} against whatever caused it. \end{amove} \begin{amove}{Perfect Knight} When you \move{Quest} you choose three boons instead of two. \end{amove} \vfill\null \end{multicols} \end{document}