\documentclass[8pt]{extarticle}
\input{assets/prelude}
\pbClass{Witch}
\pbBaseHP{4}
\pbDamage{4}
\pbNames{Names}{Kirisame, Eura, Peridot, Sabrina, Alice, Colette,
Vess, Glinda, Iri, Serafina, Salem, Lynch, Kuro, Gunter, Aeson,
Sable, Orestes, Murthagh, Simon }
\pbLook{Hollow Eyes, Soft Eyes, or Squinty Eyes}
\pbLook{Hooded Head, Pointed Hat, or Very Long Hair}
\pbLook{Desiccated Body, Gorgeous Body, or Narrow Body}
\pbLook{Concealing Robes, Fancy Outfit, or Plain Clothes}
\begin{document}
\openup -0.2em
\charbanner
\begin{minipage}[t]{3.2in}
\leftbanner{Witch's Craft}
Choose any folk, and then choose what kind of witch you are. Each
option includes an Elemental tag, which you can select when weaving a
\move{Black Magic} spell.
\begin{optfeature}[add tag \itag{elemental (electric)}]{Weather Witch}
When you \condition{fly atop your broomstick in the open sky}, there is
always cloud cover to obscure you from sight.
\end{optfeature}
\begin{optfeature}[add tag \itag{elemental (ice)}]{Wicked Witch}
When you \condition{throw a potion at someone}, the target takes all
effects of that potion as if they had drank it.
\end{optfeature}
\begin{optfeature}[add tag \itag{elemental (ice)}]{Winter Witch}
You are immune to the bite of frost and wind, and can share this
protection with anyone you touch. When you have time and safety, you
can create a one-room structure out of ice.
\end{optfeature}
\
\leftbanner{Drive}
\begin{optfeature}{The Pursuit of Hidden Knowledge}
Uncover a secret and keep it secret.
\end{optfeature}
\begin{optfeature}{Personal Freedom}
Avoid or escape from trouble without resolving it.
\end{optfeature}
\begin{optfeature}{The Unfettered Power of Magic}
Use magic to cause fear or panic.
\end{optfeature}
\
\leftbanner{Bonds}
\vfill\null
\end{minipage}
\begin{minipage}[t]{4.6in}
\rightbanner{Starting Moves}
\begin{basicmove}{Black Magic (INT)}
When you \condition{weave a spell to inflict pain}, choose two tags
from the list and roll +INT. If you do not pick any Range tags, the
Range defaults to \itag{hand}. \onHit, deal 1d8 damage,
plus all effects of the added tags. \onPartial, also choose
one:
\begin{itemize}
\item You draw unwanted attention or put someone in a spot
\item The GM removes a non-range tag of their choice, and you deal
-1 damage
\item The spell drains your energy. You take \ongoing{-1} to INT until
you have a few minutes to clear your head
\end{itemize}
\textit{Tags: \itag{reach}, \itag{near}, \itag{debilitating (half
damage)}, \itag{forceful}, \ntag{2}{piercing}.}
\end{basicmove}
\begin{basicmove}{Broomstick (DEX)}
You can fly atop any broomstick you get your hands on, although some
brooms behave better than others. You can fly with one passenger and
for up to one day at a time---more than that, and your broom gets
upset. When you \condition{fly atop your broomstick}, either a great
distance or somewhere out of reach, tell us where you're going and
roll +DEX. \onSuccess, you get where you need to be, but choose
one. \onPartial, you'll get there, but choose two:
\begin{itemize}
\item A threat is waiting for you when you get there
\item The broom misbehaves, and it takes a while to get where you want
\item Your landing is better described as a crash
\item The ride numbs your body: you take \ongoing{-1} to DEX until you
have a few minutes to stretch your legs
\end{itemize}
\end{basicmove}
\begin{basicmove}{Cauldron's Brew and Potion's Bubble}
When you have some downtime, you can brew up a potion---describe
what it does. Brewed potions are \weight{1} per 3 doses, and you
get 3 doses per brew. Potion effects are always possible, but the GM
will give you one to four of the following conditions:
\begin{itemize}
\item Supplies are short---you only get 1 dose of your potion.
\item The potion's effects are delayed, and won't take effect until
a short while after drinking.
\item The potion's effects fade quickly---the imbiber will need to
hurry to get use out of it.
\item The potion has strange and unwanted side effects.
\item The potion is volatile, and will explode if dropped or treated
roughly.
\item The potion smells and tastes horrible---the imbiber takes
\forward{-1}.
\item You're missing an ingredient and will need to acquire it to
finish the brew.
\end{itemize}
\end{basicmove}
\begin{basicmove}{Little Witch's Academia}
When you \condition{use a Bag of Books}, you can take +1 to any
roll, not just \move{Spout Lore}. When you do, explain what sort of
magical help the book provides.
\end{basicmove}
\vfill\null
\end{minipage}
\charlower
\clearpage
\gearbanner
\begin{multicols}{2}
\yourLoad{10}. You start with dungeon rations (\uses{5},
\weight{1}), your broomstick (\itag{close}, \weight{1}), a cauldron
(\weight{1}), and a bag of books (\uses{5}, \weight{2}). Every three
potions you carry equals \weight{1}. Choose two:
\begin{choices}
\item Three healing potions (heal 10 HP or 1 debility)
\item Three charm potions (makes the imbiber trust the next person they see)
\item Three exploding potions (\itag{near}, \itag{thrown},
\itag{dangerous}, deal 1d10 damage instead of class damage)
\end{choices}
\columnbreak
Choose one:
\begin{choices}
\item Ritual dagger (\itag{hand}, \weight{1}) and antitoxin
\item Enchanted robes (\armor{1}, \weight{1})
\item Runed bow (\itag{near}, \weight{2}) with quiver (\ammo{3},
\weight{1})
\end{choices}
\vfill\null
\end{multicols}
\widebanner{Advanced Moves}
\begin{multicols}{2}
\firstAdvances
\begin{amove}{Battle Mage}
Selecting a Range tag for your Black Magic does not count as one of
your tag choices. Add the following tags to the Black Magic list:
\itag{close}, \itag{area}, \ntag{+1d4}{damage}.
\end{amove}
\begin{amove}{Broom Mastery}
\onMassiveSuccessFor{Broomstick}, the flight is free of danger and
you get there unexpectedly quickly. Choose nothing from the list.
\end{amove}
\begin{amove}{Customized Broomstick}
\moveRequires{Broomstick}
You have a personal, specialized, and indestructible broomstick,
unique to you and only you. When someone else uses your broomstick,
it is just an ordinary broom, with none of the special features it
has in your hands.
\textbf{Choose one or two from the list to describe your broomstick}:
\begin{quote}
\textit{Old-Fashioned, Extravagant, Polished, Blood-stained,
Simple, Runed}
\end{quote}
\textbf{Choose three of the following traits for your broom:}
\begin{multicols}{2}
• \ntag{+1d4}{damage} \\
• \ntag{+1}{armor} while you are using it \\
• \itag{precise} and \itag{reach} \\
• \itag{elemental (fire)} \\
• \itag{elemental (ice)} \\
• \itag{elemental (electric)} \\
• \itag{thrown} (\itag{near}, \itag{far}) \\
\end{multicols}
\end{amove}
\begin{amove}{Dragon Meteo (DEX)}
When you \condition{ride your broomstick into an enemy}, roll
+DEX. \onSuccess, deal your damage with the Forceful tag, and escape
before they can do anything about it. \onPartial, they were ready
for you. Deal your damage with the Forceful tag, then choose one:
\begin{itemize}
\item You have to leap off your broom before impact, losing your
broom
\item You take an attack on your way past
\end{itemize}
\end{amove}
\begin{amove}{Magical Dabbler}
Gain one non-multiclass move from any class list. Choose the move as
if you were one level lower than you are, unless that move is
magic-based.
\end{amove}
\begin{amove}{Magical Library}
When you \move{Make Camp} while you have less than 4 uses left in
your Bag of Books, regain 2 uses of your Bag of Books.
\end{amove}
\begin{amove}{Toil and Trouble}
When you make the \move{Outstanding Warrants} move, you may have the
results of your roll apply to one of the other players instead of
yourself.
\end{amove}
\begin{amove}{Token of Love}
When you \condition{enchant an item with your love and commitment
and then give it to someone}, that person will believe you to be
their most trusted and steadfast friend as long as they wear it. You
can only have one such charm at a time, and it breaks if you ever
directly harm the wearer.
\end{amove}
\begin{amove}{Witchcraft (INT)}
Choose a single element or type of object, such as fire, dolls,
shadows, bones, or snow. You gain magical control over objects of
that type or element. When you \condition{magically manipulate an
object or element you have control over}, describe what you're
doing and roll +INT. \onSuccess, your spell works, but choose
one. \onPartial, it works, but choose two:
\begin{itemize}
\item You bring the manipulated object to life---it is
now an NPC
\item Your spell has strange and unwanted side effects
\item You draw unwanted attention to yourself or an ally
\item The spell drains your energy---you take \ongoing{-1} to INT
until you have a few minutes to clear your head
\end{itemize}
\end{amove}
\columnbreak
\begin{amove}{Witch's Familiar}
You have a small animal companion, such as a rat, cat, bat, owl, or
raven. Your familiar is capable of speaking. When you shut out your
own senses and concentrate on the bond you share with your familiar,
you can sense what they sense and speak through them.
\end{amove}
\begin{amove}{Witch's Grasp}
When you \condition{hold out your hand expectantly}, an unattended
object of your choice within \itag{near} range will come flying to
your hand. You can use this move to call your broomstick from any
distance, though it may take a while.
\end{amove}
\secondAdvances
\begin{amove}{Forbidden Magic (INT)}
When you \condition{weave a dark spell of terror}, roll
+INT. \onSuccess, hold 3. \onPartial, hold 1 and the GM holds
1. Spend 1-hold to do one of the following:
\begin{itemize}
\item A single group becomes terrified and will do anything to get
away from you
\item A single person is petrified with fear and cannot move
\end{itemize}
\end{amove}
\begin{amove}{Magical Initiate}
Gain one non-multiclass move from any class list. Choose the move as
if you were one level lower than you are, unless that move is
magic-based.
\end{amove}
\begin{amove}{Perfecting the Craft}
\moveRequires{Witchcraft}
Choose another object or element you can manipulate using
Witchcraft.
\end{amove}
\begin{amove}{Potions Master}
When you use \move{Cauldron's Brew and Potion's Bubble}, after the
GM gives you the potion's conditions, you may veto one of them.
\end{amove}
\begin{amove}{Stitched Together}
When you \condition{sew up a dying or recently dead body and breathe
some magic into it}, they return to life, whether they like it or
not. You gain leverage over them, and they count as both living and
undead.
\end{amove}
\begin{amove}{Sweep the Floor}
\moveRequires{Customized Broomstick}
Gain two more options from the Customized Broomstick list. You can
choose an option you already have for a second time, and the bonus
stacks.
\end{amove}
\begin{amove}{Turn You Into a Newt (INT)}
When you \condition{cast a spell to transfigure an enemy into a more
harmless form}, roll +INT. \onHit, you did it! They'll turn back
after fulfilling a condition you tell them, or at sunrise if you
don't give one. \onPartial, the spell wasn't quite as effective as
you'd like. The GM chooses one:
\begin{itemize}
\item Their new form doesn't hinder them as much as you'd hoped
\item The transformation will only last for as long as you concentrate
\item The spell backfires---you transform into the same thing they do
\end{itemize}
\end{amove}
\begin{amove}{War Mage}
\moveRequires{Battle Mage}
When you use \move{Black Magic}, choose three tags instead of
two. Add the following tags to the \move{Black Magic} list:
\itag{far}, \itag{messy} (+1d8 damage), \itag{ignores armor}.
\end{amove}
\begin{amove}{Witch's Mastery}
\moveRequires{Witchcraft}
\onMassiveSuccessFor{Witchcraft}, your spell defies
expectations, helping above and beyond what you intended. Choose
nothing from the list.
\end{amove}
\vfill\null
\end{multicols}
\end{document}