Tree @master (Download .tar.gz)
Commit History
@master
git clone https://git.gdritter.com/animaltransiro/
- More map editing Getty Ritter 7 years ago
- Some more house textures Getty Ritter 7 years ago
- Add enterTile logic and another area Getty Ritter 7 years ago
- Character animation + using Tiled for maps Getty Ritter 7 years ago
- Initial efforts towards an editor Getty Ritter 7 years ago
- Swapped loadstring for load Getty Ritter 7 years ago
- Replaced getn with # Getty Ritter 7 years ago
- Do continuous keyboard-handling; calculate tile collision from center Getty Ritter 7 years ago
- Some indoor tiles + basic other area loading Getty Ritter 7 years ago
- Add background entities Getty Ritter 7 years ago
- Some map improvments, too Getty Ritter 7 years ago
- Added some house sprites Getty Ritter 7 years ago
- Add some new sprites and also character facing Getty Ritter 7 years ago
- Calculate map offsets correctly + handle copying of entity tiles Getty Ritter 7 years ago
- Initial efforts towards saved map files Getty Ritter 7 years ago
- Factored out drawing code into separate file Getty Ritter 7 years ago
- Fixed interacting in certain directions Getty Ritter 7 years ago
- Add debug feature + fix collision Getty Ritter 7 years ago
- Experimenting with multi-layer drawing Getty Ritter 7 years ago
- Basic ambient animation Getty Ritter 7 years ago
- Scale up display + show messages badly Getty Ritter 7 years ago
- Two-layer tiles; tiles loaded from Lua; basic interaction Getty Ritter 7 years ago
- Change tile size + fix tile-aligned movement Getty Ritter 7 years ago
- Add basic gitignore Getty Ritter 7 years ago
- Factor out event-handling into event lookup Getty Ritter 7 years ago
- communicate tile cache intent more clearly Getty Ritter 7 years ago
- Avoid getting stuck when moving along a wall Getty Ritter 7 years ago
- Moved movement logic out of main into entity Getty Ritter 7 years ago
- Refine movement strategies Getty Ritter 7 years ago
- Collision and some movement experiments Getty Ritter 7 years ago