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==========
Dragonborn
==========

Born of dragons, as their name proclaims, the dragonborn walk proudly through
a world that greets them with fearful in comprehension. Shaped by draconic
gods or the dragons themselves, dragonborn originally hatched from dragon eggs
as a unique race, combining the best attributes of dragons and humanoids. Some
dragonborn are faithful servants to true dragons, others form the ranks of
soldiers in great wars, and still others find themselves adrift, with no clear
calling in life.


Proud Dragon Kin
----------------

Dragon born look very much like dragons standing erect in humanoid form,
though they lack wings ora tail. The first dragonborn had scales of vibrant
hues matching the colors of their dragon kin, but generations of interbreeding
have created a more uniform appearance. Their small, fine scales are usually
brass or bronze in color, sometimes ranging to scarlet, rust, gold, or
copper-green. They are tall and strongly built, often standing close to 6.5
feet tall and weighing 300 pounds or more. Their hands and feet are strong,
talonlike claws with three fingers and a thumb on each hand.

The blood of a
particular type of dragon runs very strong through some dragonborn clans.
These dragonborn often boast scales that more closely match those of their
dragon an cestor—bright red, green, blue, or white, lustrous black, or
gleaming metallic gold, silver, brass, copper, or bronze.


Self-Sufficient Clans
---------------------

To any dragonborn, the clan is more important than life itself. Dragon born
owe their devotion and respect to their clan above all else, even the gods.
Each dragon born ’s conduct reflects on the honor of his or her clan, and
bringing dishonor to the clan can result in expulsion and exile. Each
dragonborn knows his or her station and duties within the clan, and honor
demands maintaining the bounds of that position.

A continual drive for self-improvement reflects the self-sufficiency of the
race as a whole. Dragon born value skill and excellence in all endeavors. They
hate to fail, and they push themselves to extreme efforts before they give
upon something. Ad ragonborn holds mastery of a particular skill as a lifetime
goal. Members of other races who share the same commitment find it easy to
earn the respect of a dragonborn.

Though all dragonborn strive to be self-sufficient, they recognize that help
is sometimes needed in difficult situations. But the best source for such help
is the clan, and when a clan needs help, it turns to another dragonborn clan
before seeking aid from other races—or even from the gods.


Dragonborn Names
----------------

Dragon born have personal names given at birth, but they put their clan names
first as a mark of honor. A childhood name or nickname is often used among
clutchmates as a descriptive term ora term of endearment. The name might
recall an event or center on a habit.

**Male Names:**
Arjhan, Balasar, Bharash, Donaar, Ghesh. Heskan, Kriv, Medrash, Mehen, Nadarr,
Pandjed, Patrin, Rhogar, Shamash, Shedinn, Tarhun, Torinn

**Female Names:**
Akra, Biri, Daar, Farideh, Harann, Flavilar, Jheri, Kava, Korinn, Mishann,
Nala, Perra, Raiann, Sora, Surina, Thava, Uadjit

**Childhood Names:**
Climber, Earbender, Leaper, Pious, Shieldbiter, Zealous

**Clan Names:**
Clethtinthiallor, Daardendrian, Delmirev, Drachedandion, Fenkenkabradon,
Kepeshkmolik, Kerrhylon, Kim batuul, Linxakasendalor, Myastan, Nemmonis,
Norixius, Ophinshtalajiir, Prexijandilin, Shestendeliath, Turnuroth,
Verthisathurgiesh, Yarjerit


Uncommon Races
--------------

The dragonborn and the rest of the races in this chapter are uncommon. They
don’t exist in every world of D&D, and even where they are found, they are
less widespread than dwarves, elves, halflings, and humans.

In the
cosmopolitan cities of the D&D multiverse, most people hardly look twice at
members of even the most exotic races. But the small towns and villages that
dot the countryside are different. The common folk aren’t accustomed to seeing
members of these races, and they react accordingly.

**Dragonborn.**
It’s easy to assume that a dragonborn is a monster, especially if his or her
scales betray achromatic heritage. Unless the dragonborn starts breathing fire
and causing destruction, though, people are likely to respond with caution
rather than outright fear.

**Gnome.**
Gnomes don’t look like a threat and can quickly disarm suspicion with good
humor. The common folk are often curious about gnomes, likely never having
seen one before, but they are rarely hostile or fearful.

**Half-Elf.**
Although many people have never seen a half-elf, virtually everyone knows they
exist. A half-elfstranger’s arrival is followed by gossip behind the
half-elf's back and stolen glances across the common room, rather than any
confrontation or open curiosity.

**Half-Orc.**
It’s usually safe to assume that a half-orc is belligerent and quick to anger,
so people watch themselves around an unfamiliar half-orc. Shopkeepers might
surreptitiously hide valuable or fragile goods when a half-orc comes in, and
people slowly clear out of a tavern, assuming a fight will break out soon.

**Tiefling.**
Half-orcs are greeted with a practical caution, but tieflings are the subject
of supernatural fear. The evil of their heritage is plainly visible in their
features, and as far as most people are concerned, a tiefling could very well
be a devil straight from the Nine Hells. People might make warding signs as a
tiefling approaches, cross the street to avoid passing near, or bar shop doors
before a tiefling can enter.


Dragonborn Traits
-----------------

Your draconic heritage manifests ina variety of traits you share with other
dragonborn.

**Ability Score Increase.**
Your Strength score increases by 2, and your Charisma score increases by 1.

**Age.**
Young dragonborn grow quickly. They walk hours after hatching, attain the size
and development of a 10-year-old human child by the age of 3, and reach
adulthood by 15. They live to be around 80.

**Alignment.**
Dragonborn tend to extremes, making a conscious choice for one side or the
other in the cosmic war between good and evil (represented by Bahamut and
Tiamat, respectively). Most dragonborn are good, but those who side with
Tiamat can be terrible villains.

**Size.**
Dragon born are taller and heavier than humans, standing well over 6 feet tall
and averaging almost 250 pounds. Your size is Medium.

**Speed.**
Your base walking speed is 30 feet.

**Draconic Ancestry.**
You have draconic ancestry. Choose one type of dragon from the D ra conic
Ancestry table. Your breath weapon and damage resistance are determined by the
dragon type, as shown in the table.

=========== ============== =============
Dragon      Damage Type    Breath Weapon
=========== ============== =============
Black       Acid           5 by 30 ft. line (Dex save)
Blue        Lightning      5 by 30 ft. line (Dex save)
Brass       Fire           5 by 30 ft. line (Dex save)
Bronze      Lightning      5 by 30 ft. line (Dex save)
Copper      Acid           5 by 30 ft. line (Dex save)
Gold        Fire           15 ft. cone (Dex save)
Green       Poison         15 ft. cone (Con save)
Red         Fire           15 ft. cone (Dex save)
Silver      Cold           15 ft. cone (Con save)
White       Cold           15 ft. cone (Con save)
=========== ============== =============

**Breath Weapon.**
You can use your action to exhale destructive energy. Your draconic ancestry
determines the size, shape, and damage type of the exhalation. When you use
your breath weapon, each creature in the area of the exhalation must make a
saving throw, the type of which is determined by your draconic ancestry. The
DC for this saving throw equals 8 + your Constitution modifier + your
proficiency bonus. A creature takes 2d6 damage on a failed save, and half as
much damage on a successful one. The damage increases to 3d6 at 6th level, 4
d6 at 11th level, and 5d6 at 16th level.

After you use your breath weapon, you can’t use it again until you complete a
short or long rest.

**Damage Resistance.**
You have resistance to the damage type associated with your draconic ancestry.

**Languages.**
You can speak, read, and write Common and Draconic. Draconic is thought to be
one of the oldest languages and is often used in the study of magic. The
language sounds harsh to most other creatures and includes numerous hard
consonants and sibilants.


Draconians
----------

in the Dragonlance setting, the followers of the evil goddess Takhisis learned
a dark ritual that let them corrupt the eggs of metallic dragons, producing
evil dragonborn called draconians. Five types of draconians, corresponding to
the five types of metallic dragons, fought for Takhisis in the War of the
Lance: auraks (gold), baaz (brass), bozak (bronze), kapak (copper),and sivak (silver).