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\section{Dragonborn}\label{dragonborn}

Born of dragons, as their name proclaims, the dragonborn walk proudly
through a world that greets them with fearful in comprehension. Shaped
by draconic gods or the dragons themselves, dragonborn originally
hatched from dragon eggs as a unique race, combining the best attributes
of dragons and humanoids. Some dragonborn are faithful servants to true
dragons, others form the ranks of soldiers in great wars, and still
others find themselves adrift, with no clear calling in life.

\subsection{Proud Dragon Kin}\label{proud-dragon-kin}

Dragon born look very much like dragons standing erect in humanoid form,
though they lack wings ora tail. The first dragonborn had scales of
vibrant hues matching the colors of their dragon kin, but generations of
interbreeding have created a more uniform appearance. Their small, fine
scales are usually brass or bronze in color, sometimes ranging to
scarlet, rust, gold, or copper-green. They are tall and strongly built,
often standing close to 6.5 feet tall and weighing 300 pounds or more.
Their hands and feet are strong, talonlike claws with three fingers and
a thumb on each hand.

The blood of a particular type of dragon runs very strong through some
dragonborn clans. These dragonborn often boast scales that more closely
match those of their dragon an cestor---bright red, green, blue, or
white, lustrous black, or gleaming metallic gold, silver, brass, copper,
or bronze.

\subsection{Self-Sufficient Clans}\label{self-sufficient-clans}

To any dragonborn, the clan is more important than life itself. Dragon
born owe their devotion and respect to their clan above all else, even
the gods. Each dragon born 's conduct reflects on the honor of his or
her clan, and bringing dishonor to the clan can result in expulsion and
exile. Each dragonborn knows his or her station and duties within the
clan, and honor demands maintaining the bounds of that position.

A continual drive for self-improvement reflects the self-sufficiency of
the race as a whole. Dragon born value skill and excellence in all
endeavors. They hate to fail, and they push themselves to extreme
efforts before they give upon something. Ad ragonborn holds mastery of a
particular skill as a lifetime goal. Members of other races who share
the same commitment find it easy to earn the respect of a dragonborn.

Though all dragonborn strive to be self-sufficient, they recognize that
help is sometimes needed in difficult situations. But the best source
for such help is the clan, and when a clan needs help, it turns to
another dragonborn clan before seeking aid from other races---or even
from the gods.

\subsection{Dragonborn Names}\label{dragonborn-names}

Dragon born have personal names given at birth, but they put their clan
names first as a mark of honor. A childhood name or nickname is often
used among clutchmates as a descriptive term ora term of endearment. The
name might recall an event or center on a habit.

\textbf{Male Names:} Arjhan, Balasar, Bharash, Donaar, Ghesh. Heskan,
Kriv, Medrash, Mehen, Nadarr, Pandjed, Patrin, Rhogar, Shamash, Shedinn,
Tarhun, Torinn

\textbf{Female Names:} Akra, Biri, Daar, Farideh, Harann, Flavilar,
Jheri, Kava, Korinn, Mishann, Nala, Perra, Raiann, Sora, Surina, Thava,
Uadjit

\textbf{Childhood Names:} Climber, Earbender, Leaper, Pious,
Shieldbiter, Zealous

\textbf{Clan Names:} Clethtinthiallor, Daardendrian, Delmirev,
Drachedandion, Fenkenkabradon, Kepeshkmolik, Kerrhylon, Kim batuul,
Linxakasendalor, Myastan, Nemmonis, Norixius, Ophinshtalajiir,
Prexijandilin, Shestendeliath, Turnuroth, Verthisathurgiesh, Yarjerit

\subsection{Uncommon Races}\label{uncommon-races}

The dragonborn and the rest of the races in this chapter are uncommon.
They don't exist in every world of D\&D, and even where they are found,
they are less widespread than dwarves, elves, halflings, and humans.

In the cosmopolitan cities of the D\&D multiverse, most people hardly
look twice at members of even the most exotic races. But the small towns
and villages that dot the countryside are different. The common folk
aren't accustomed to seeing members of these races, and they react
accordingly.

\textbf{Dragonborn.} It's easy to assume that a dragonborn is a monster,
especially if his or her scales betray achromatic heritage. Unless the
dragonborn starts breathing fire and causing destruction, though, people
are likely to respond with caution rather than outright fear.

\textbf{Gnome.} Gnomes don't look like a threat and can quickly disarm
suspicion with good humor. The common folk are often curious about
gnomes, likely never having seen one before, but they are rarely hostile
or fearful.

\textbf{Half-Elf.} Although many people have never seen a half-elf,
virtually everyone knows they exist. A half-elfstranger's arrival is
followed by gossip behind the half-elf's back and stolen glances across
the common room, rather than any confrontation or open curiosity.

\textbf{Half-Orc.} It's usually safe to assume that a half-orc is
belligerent and quick to anger, so people watch themselves around an
unfamiliar half-orc. Shopkeepers might surreptitiously hide valuable or
fragile goods when a half-orc comes in, and people slowly clear out of a
tavern, assuming a fight will break out soon.

\textbf{Tiefling.} Half-orcs are greeted with a practical caution, but
tieflings are the subject of supernatural fear. The evil of their
heritage is plainly visible in their features, and as far as most people
are concerned, a tiefling could very well be a devil straight from the
Nine Hells. People might make warding signs as a tiefling approaches,
cross the street to avoid passing near, or bar shop doors before a
tiefling can enter.

\subsection{Dragonborn Traits}\label{dragonborn-traits}

Your draconic heritage manifests ina variety of traits you share with
other dragonborn.

\textbf{Ability Score Increase.} Your Strength score increases by 2, and
your Charisma score increases by 1.

\textbf{Age.} Young dragonborn grow quickly. They walk hours after
hatching, attain the size and development of a 10-year-old human child
by the age of 3, and reach adulthood by 15. They live to be around 80.

\textbf{Alignment.} Dragonborn tend to extremes, making a conscious
choice for one side or the other in the cosmic war between good and evil
(represented by Bahamut and Tiamat, respectively). Most dragonborn are
good, but those who side with Tiamat can be terrible villains.

\textbf{Size.} Dragon born are taller and heavier than humans, standing
well over 6 feet tall and averaging almost 250 pounds. Your size is
Medium.

\textbf{Speed.} Your base walking speed is 30 feet.

\textbf{Draconic Ancestry.} You have draconic ancestry. Choose one type
of dragon from the D ra conic Ancestry table. Your breath weapon and
damage resistance are determined by the dragon type, as shown in the
table.

\begin{longtable}[c]{@{}lll@{}}
\toprule
Dragon & Damage Type & Breath Weapon\tabularnewline
\midrule
\endhead
Black & Acid & 5 by 30 ft. line (Dex save)\tabularnewline
Blue & Lightning & 5 by 30 ft. line (Dex save)\tabularnewline
Brass & Fire & 5 by 30 ft. line (Dex save)\tabularnewline
Bronze & Lightning & 5 by 30 ft. line (Dex save)\tabularnewline
Copper & Acid & 5 by 30 ft. line (Dex save)\tabularnewline
Gold & Fire & 15 ft. cone (Dex save)\tabularnewline
Green & Poison & 15 ft. cone (Con save)\tabularnewline
Red & Fire & 15 ft. cone (Dex save)\tabularnewline
Silver & Cold & 15 ft. cone (Con save)\tabularnewline
White & Cold & 15 ft. cone (Con save)\tabularnewline
\bottomrule
\end{longtable}

\textbf{Breath Weapon.} You can use your action to exhale destructive
energy. Your draconic ancestry determines the size, shape, and damage
type of the exhalation. When you use your breath weapon, each creature
in the area of the exhalation must make a saving throw, the type of
which is determined by your draconic ancestry. The DC for this saving
throw equals 8 + your Constitution modifier + your proficiency bonus. A
creature takes 2d6 damage on a failed save, and half as much damage on a
successful one. The damage increases to 3d6 at 6th level, 4 d6 at 11th
level, and 5d6 at 16th level.

After you use your breath weapon, you can't use it again until you
complete a short or long rest.

\textbf{Damage Resistance.} You have resistance to the damage type
associated with your draconic ancestry.

\textbf{Languages.} You can speak, read, and write Common and Draconic.
Draconic is thought to be one of the oldest languages and is often used
in the study of magic. The language sounds harsh to most other creatures
and includes numerous hard consonants and sibilants.

\subsection{Draconians}\label{draconians}

in the Dragonlance setting, the followers of the evil goddess Takhisis
learned a dark ritual that let them corrupt the eggs of metallic
dragons, producing evil dragonborn called draconians. Five types of
draconians, corresponding to the five types of metallic dragons, fought
for Takhisis in the War of the Lance: auraks (gold), baaz (brass), bozak
(bronze), kapak (copper),and sivak (silver).