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\subsection{Animal Shapes}\label{animal-shapes}

\emph{8th---level transmutation}

\begin{itemize}
\tightlist
\item
  \textbf{Casting Time:} 1 action
\item
  \textbf{Range:} 30 feet
\item
  \textbf{Components:} V, S
\item
  \textbf{Duration:} Concentration, up to 24 hours
\end{itemize}

Your magic turns others into beasts. Choose any number of willing
creatures that you can see within range. You transform each target into
the form of a Large or smaller beast with a challenge rating of 4 or
lower. On subsequent turns, you can use your action to transform
affected creatures into new forms.

The transformation lasts for the duration for each target, or until the
target drops to 0 hit points or dies. You can choose a different form
for each target. A target's game statistics are replaced by the
statistics of the Chosen beast, though the target retains its alignment
and Intelligence, Wisdom, and Charisma scores. The target assumes the
hit points of its new form, and when it reverts to its normal form, it
returns to the number of hit points it had before it transformed. If it
reverts as a result of dropping to 0 hit points, any excess damage
carries over to its normal form. As long as the excess damage doesn't
reduce the creature's normal form to 0 hit points, it isn't knocked
unconscious. The creature is limited in the actions it can perform by
the nature of its new form, and it can't speak or cast spells.

The target's gear melds into the new form. The target can't activate,
wield, or otherwise benefit from any of its equipment.