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\subsection{Hallow}\label{hallow}

\emph{5th---level evocation}

\begin{itemize}
\tightlist
\item
  \textbf{Casting Time:} 24 hours
\item
  \textbf{Range:} Touch
\item
  \textbf{Components:} V, S, M (herbs, oils, and incense worth at least
  1,000 gp, which the spell consumes)
\item
  \textbf{Duration:} Until dispelled
\end{itemize}

You touch a point and infuse an area around it with holy (or unholy)
power. The area can have a radius up to 60 feet, and the spell fails if
the radius includes an area already under the effect a hallow spell. The
affected are is subject to the following effects.

First, celestials, elementals, fey, fiends, and undead can't enter the
area, nor can such creatures charm, frighten, or possess creatures
within it. Any creature charmed, frightened, 0r possessed by such a
creature is no longer charmed, frightened, or possessed upon entering
the area. You can exclude one or more of those types of creatures from
this effect.

Second, you can bind an extra effect to the area. Choose the effect from
the following list, or choose an effect offered by the DM. Some of these
effects apply to creatures in the area; you can designate whether the
effect applies to all creatures, creatures that follow a specific deity
or leader, or creatures of a specific sort, such as orcs or trolls. When
a creature that would be affected enters the spell's area for the first
time on a turn or starts its turn there, it can make a Charisma saving
throw. On a success. the creature ignores the extra effect until it
leaves the area.

\textbf{Courage.} Affected creatures can't be frightened while in the
area.

\textbf{Darkness.} Darkness fills the area. Normal light, as well as
magical light created by spells of a lower level than the slot you used
to cast this spell, can't illuminate the area.

\textbf{Daylight.} Bright light fills the area. Magical darkness created
by spells of a lower level than the slot you used to cast this spell
can't extinguish the light.

\textbf{Energy Protection.} Affected creatures in the area have
resistance to one damage type of your choice, except for bludgeoning,
piercing, or slashing.

\textbf{Energy Vulnerability.} Affected creatures in the area have
vulnerability to one damage type of your choice, except for bludgeoning,
piercing, or slashing.

\textbf{Everlasting Rest.} Dead bodies interred in the area can't be
turned into undead.

\textbf{Extradimensional Interference.} Affected creatures can't move or
travel using teleportation or by extradimensional or interplanar means.

\textbf{Fear.} Affected creatures are frightened while in the area.

\textbf{Silence.} No sound can emanate from within the area, and no
sound can reach into it.

\textbf{Tongues.} Affected creatures can communicate with any other
creature in the area, even if they don't share a common language.