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\subsection{Spike Growth}\label{spike-growth}

\emph{2nd-level transmutation}

\begin{itemize}
\tightlist
\item
  \textbf{Casting Time:} 1 action
\item
  \textbf{Range:} 150 feet
\item
  \textbf{Components:} V, S, M (seven sharp thorns or seven small twigs,
  each sharpened to a point)
\item
  \textbf{Duration:} Concentration, up to 10 minutes
\end{itemize}

The ground in a 20-foot radius centered on a point within range twists
and sprouts hard spikes and thorns. The area becomes difficult terrain
for the duration. When a creature moves into or within the area, it
takes 2d4 piercing damage for every 5 feet it travels.

The transformation of the ground is camouflaged to look natural. Any
creature that can't see the area at the time the spell is cast must make
a Wisdom (Perception) check against your spell save DC to recognize the
terrain as hazardous before entering it.