gdritter repos dndbooks / master spells / find-steed.tex
master

Tree @master (Download .tar.gz)

find-steed.tex @masterraw · history · blame

\subsection{Find Steed}\label{find-steed}

\emph{2nd---level conjuration}

\begin{itemize}
\tightlist
\item
  \textbf{Casting Time:} 10 minutes
\item
  \textbf{Range:} 30 feet
\item
  \textbf{Components:} V, S
\item
  \textbf{Duration:} Instantaneous
\end{itemize}

You summon a spirit that assumes the form of an unusually intelligent,
strong, and loyal steed, creating a long-lasting bond with it. Appearing
in an unoccupied space within range, the steed takes on a form that you
choose, such as a warhorse, a pony, a camel, an elk, or a mastiff. (Your
DM might allow other animals to be summoned as steeds.) The steed has
the statistics of the chosen form, though it is a celestial, fey, or
fiend (your choice) instead of its normal type. Additionally, if your
steed has an Intelligence of 5 or less, its Intelligence becomes 6, and
it gains the ability to understand one language of your choice that you
speak.

Your steed serves you as a mount, both in combat and out, and you have
an instinctive bond with it that allows you to fight as a seamless unit.
While mounted on your steed. you can make any spell you cast that
targets only you also target your steed.

When the steed drops to 0 hit points, it disappears, leaving behind no
physical form. You can also dismiss your steed at any time as an action,
causing it to disappear. In either case, casting this spell again
summons the same steed, restored to its hit point maximum.

While your steed is within 1 mile of you, you can communicate With it
telepathically.

You can't have more than one steed bonded by this spell at a time. As an
action, you can release the steed from its bond at any time, causing it
to disappear.