gdritter repos dndbooks / master spells / conjure-minor-elementals.tex
master

Tree @master (Download .tar.gz)

conjure-minor-elementals.tex @masterraw · history · blame

\subsection{Conjure Minor Elementals}\label{conjure-minor-elementals}

\emph{4th---level coniuration}

\begin{itemize}
\tightlist
\item
  \textbf{Casting Time:} 1 minute
\item
  \textbf{Range:} 90 feet
\item
  \textbf{Components:} V. S
\item
  \textbf{Duration:} Concentration. up to 1 hour
\end{itemize}

You summon elementals that appear in unoccupied spaces that you can see
within range. You choose one the following options for what appears:

\begin{itemize}
\tightlist
\item
  One elemental of challenge rating 2 or lower
\item
  Two elementals of challenge rating 1 or lower
\item
  Four elementals of challenge rating 1/2 or lower
\item
  Eight elementals of challenge rating 1/4 or lower.
\end{itemize}

An elemental summoned by this spell disappears when it drops to 0 hit
points or when the spell ends.

The summoned creatures are friendly to you and you companions. Roll
initiative for the summoned creatures as a group. which has its own
turns. They obey any verbal commands that you issue to them (no action
required by you). If you don't issue any commands to them, they defend
themselves from hostile creatures. but otherwise take no actions.

The DM has the creatures' statistics.

\textbf{At Higher Levels:} When you cast this spell using certain
higher---level spell slots. you choose one of the summoning options
above. and more creatures appear: twice as many with a 6th---level slot
and three times as many with an 8th---level slot.