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\subsection{Magic Circle}\label{magic-circle}

\emph{3rd-level abjuration}

\begin{itemize}
\tightlist
\item
  \textbf{Casting Time:} 1 minute
\item
  \textbf{Range:} 10 feet
\item
  \textbf{Components:} V, S, M (holy water or powdered silver and iron
  worth at least 100 gp, which the spell consumes)
\item
  \textbf{Duration:} 1 hour
\end{itemize}

You create a lO---foot---radius, 20---foot---tall cylinder of magical
energy centered on a point on the ground that you can see within range.
Glowing runes appear wherever the cylinder intersects with the floor or
other surface.

Choose one or more of the following types of creatures: celestials,
elementals, fey, fiends, or undead. The circle affects a creature of the
chosen type in the following ways:

\begin{itemize}
\tightlist
\item
  The creature can't willingly enter the cylinder by nonmagical means.
  If the creature tries to use teleportation or interplanar travel to do
  so, it must first succeed on a Charisma saving throw.
\item
  The creature has disadvantage on attack rolls against targets within
  the cylinder.
\item
  Targets within the cylinder can't be charmed, fright--- ened, or
  possessed by the creature.
\end{itemize}

When you cast this spell, you can elect to cause its magic to operate in
the reverse direction, preventing a creature of the specified type from
leaving the cylinder and protecting targets outside it.

\textbf{At Higher Levels:} When you cast this spell using a spell slot
of 4th level or higher, the duration increases by 1 hour for each slot
level above 3rd.