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\subsection{Sleep}\label{sleep}

\emph{1st-level enchantment}

\begin{itemize}
\tightlist
\item
  \textbf{Casting Time:} 1 action
\item
  \textbf{Range:} 90 feet
\item
  \textbf{Components:} V, S, M (a pinch of fine sand, rose petals, or a
  cricket)
\item
  \textbf{Duration:} 1 minute
\end{itemize}

This spell sends creatures into a magical slumber. Roll 5d8; the total
is how many hit points of creatures this spell can affect. Creatures
within 20 feet of a point you choose within range are affected in
ascending order of their current hit points (ignoring unconscious
creatures).

Starting with the creature that has the lowest current hit points, each
creature affected by this spell falls unconscious until the spell ends,
the sleeper takes damage, or someone uses an action to shake or slap the
sleeper awake. Subtract each creature's hit points from the total before
moving on to the creature with the next lowest hit points. A creature's
hit points must be equal to or less than the remaining total for that
creature to be affected.

Undead and creatures immune to being charmed aren't affected by this
spell.

\textbf{At Higher Levels:} When you cast this spell using a spell slot
of 2nd level or higher, roll an additional 2d8 for each slot level above
1st.