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\subsection{Disintegrate}\label{disintegrate}

\emph{6th---level transmutation}

\begin{itemize}
\tightlist
\item
  \textbf{Casting Time:} 1 action
\item
  \textbf{Range:} 60 feet
\item
  \textbf{Components:} V, S. M (a lodestone and a pinch of dust)
\item
  \textbf{Duration:} Instantaneous
\end{itemize}

A thin green ray springs from your pointing finger to a target that you
can see within range. The target can be a creature, an object, or a
creation of magical force, such as the wall created by W811 of force.

A creature targeted by this spell must make a Dexterity saving throw. On
a failed save, the target takes 10d6 + 40 force damage. If this damage
reduces the target to 0 hit points, it is disintegrated.

A disintegrated creature and everything it is wearing and carrying,
except magic items, are reduced to a pile of fine gray dust. The
creature can be restored to life only by means of a true resurrection or
a Wish spell.

This spell automatically disintegrates a Large or smaller nonmagical
object or a creation of magical force. If the target is a Huge or larger
object or creation of force, this spell disintegrates a lO---foot---cube
portion of it. A magic item is unaffected by this spell.

\textbf{At Higher Levels:} When you cast this spell using a spell slot
of 7th level or higher, the damage increases by 3d6 for each slot level
above 6th.