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\subsection{Enhance Ability}\label{enhance-ability}

\emph{2nd---level transmutation}

\begin{itemize}
\tightlist
\item
  \textbf{Casting Time:} 1 action
\item
  \textbf{Range:} Touch
\item
  \textbf{Components:} V, S, M (fur or a feather from a beast)
\item
  \textbf{Duration:} Concentration, up to 1 hour.
\end{itemize}

You touch a creature and bestow upon it a magical enhancement. Choose
one of the following effects; the target gains that effect until the
spell ends.

\textbf{Bear's Endurance.} The target has advantage on Constitution
checks. It also gains 2d6 temporary hit points, which are lost when the
spell ends.

\textbf{Bull's Strength.} The target has advantage on Strength checks,
and his or her carrying capacity doubles.

\textbf{Cat's Grace.} The target has advantage on Dexterity checks. It
also doesn't take damage from falling 20 feet or less if it isn't
incapacitated.

\textbf{Eagle's Splendor.} The target has advantage on Charisma checks.

\textbf{Fox's Cunning.} The target has advantage on Intelligence checks.

\textbf{Owl's Wisdom.} The target has advantage on Wisdom checks.

\textbf{At Higher Levels:} When you cast this spell using a spell slot
of 3rd level or higher, you can target one additional creature for each
slot level above 2nd.