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\subsection{Bigby's Hand}\label{bigbys-hand}

\emph{5th---level evocation}

\begin{itemize}
\tightlist
\item
  \textbf{Casting Time:} 1 action
\item
  \textbf{Range:} 120 feet
\item
  \textbf{Components:} V, S, M (an eggshell and a snakeskin glove)
\item
  \textbf{Duration:} Concentration, up to 1 minute
\end{itemize}

You create a Large hand of shimmering, translucent force in an
unoccupied space that you can see within range. The hand lasts for the
spell's duration, and it moves at your command, mimicking the movements
of your own hand.

The hand is an object that has AC 20 and hit points equal to your hit
point maximum. If it drops to 0 hit points, the spell ends. It has a
Strength of 26 (+8) and a Dexterity of 10 (+0). The hand doesn't fill
its space.

When you cast the spell and as a bonus action on your subsequent turns,
you can move the hand up to 60 feet and then cause one of the following
effects with it.

\textbf{Clenched Fist.} The hand strikes one creature or object within 5
feet of it. Make a melee spell attack for the hand using your game
statistics. On a hit, the target takes 4d8 force damage.

\textbf{Forceful Hand.} The hand attempts to push a creature within 5
feet of it in a direction you choose. Make a check with the band's
Strength contested by the Strength (Athletics) check of the target. If
the target is Medium or smaller, you have advantage on the check. If you
succeed, the hand pushes the target up to 5 feet plus a number of feet
equal to five times your spellcasting ability modifier. The hand moves
with the target to remain within 5 feet of it.

\textbf{Grasping Hand.} The hand attempts to grapple a Huge or smaller
creature within 5 feet of it. You use the hands Strength score to
resolve the grapple. If the target is Medium or smaller, you have
advantage on the check. While the hand is grappling the target, you can
use a bonus action to have the hand crush it. When you do so, the target
takes bludgeoning damage equal to 2d6 + your spellcasting ability
modifier.

\textbf{Interposing Hand.} The hand interposes itself between you and a
creature you choose until you give the hand a different command. The
hand moves to stay between you and the target, providing you with half
cover against the target. The target can't move through the band's space
if its Strength score is less than or equal to the hands Strength score.
If its Strength score is higher than the hands Strength score, the
target can move toward you through the band's space, but that space is
difficult terrain for the target.

\textbf{At Higher Levels:} When you cast this spell using a spell slot
of 6th level or higher, the damage from the clenched fist option
increases by 2d8 and the damage from the grasping hand increases by 2d6
for each slot level above 5th.