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\subsection{Dominate Monster}\label{dominate-monster}

\emph{8th-level enchantment}

\begin{itemize}
\tightlist
\item
  \textbf{Casting Time:} 1 action
\item
  \textbf{Range:} 60 feet
\item
  \textbf{Components:} V, S
\item
  \textbf{Duration:} Concentration, up to 1 hour
\end{itemize}

You attempt to beguile a creature that you can see within range. It must
succeed on a Wisdom saving throw or be charmed by you for the duration.
If you or creatures that are friendly to you are fighting it, it has
advantage on the saving throw.

While the creature is charmed, you have a telepathic link with it as
long as the two of you are on the same plane of existence. You can use
this telepathic link to issue commands to the creature while you are
consciou (no action required), which it does its best to obey. You can
specify a simple and general course of action, such as ``Attack that
creature,'' ``Run over there,'' or ``Fetch that object." If the creature
completes the order and doesn't receive further direction from you, it
defends and preserves itself to the best of its ability.

You can use your action to take total and precise control of the target.
Until the end of your next turn, the creature takes only the actions you
choose, and doesn't do anything that you don't allow it to do. During
this time, you can also cause the creature to use a reaction, but this
requires you to use your own reaction as well.

Each time the target takes damage, it makes a new Wisdom saving throw
against the spell. If the saving throw succeeds, the spell ends.

\textbf{At Higher Levels:} When you cast this spell with a 9th---level
spell slot, the duration is concentration, up to 8 hours.