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\subsection{Searing Smite}\label{searing-smite}

\emph{1st---level evocation}

\begin{itemize}
\tightlist
\item
  \textbf{Casting Time:} 1 bonus action
\item
  \textbf{Range:} Self
\item
  \textbf{Components:} V
\item
  \textbf{Duration:} Concentration. up to 1 minute
\end{itemize}

The next time you hit a creature with a melee weapon attack during the
spell's duration, your weapon flares with White---hot intensity, and the
attack deals an extra 1d6 fire damage to the target and causes the
target to ignite in flames. At the start of each of its turns until the
spell ends, the target must make a Constitution saving throw. On a
failed save, it takes 1d6 fire damage. On a successful save, the spell
ends. If the target or a creature Within 5 feet of it uses an action to
put out the flames, or if some other effect douses the flames (such as
the target being submerged in water). the spell ends.

\textbf{At Higher Levels:} When you cast this spell using a spell slot
of 2nd level or higher, the initial extra damage dealt by the attack
increases by 1d6 for each slot level above 1st.