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\subsection{Otiluke's Freezing Sphere}\label{otilukes-freezing-sphere}

\emph{6th-level evocation}

\begin{itemize}
\tightlist
\item
  \textbf{Casting Time:} 1 action
\item
  \textbf{Range:} 300 feet
\item
  \textbf{Components:} V, S, M (a small crystal sphere)
\item
  \textbf{Duration:} Instantaneous
\end{itemize}

A frigid globe of cold energy streaks from your fingertips to a point of
your choice within range, where it explodes in a 60-foot---radius
sphere. Each creature within the area must make a Constitution saving
throw. On a failed save, a creature takes 10d6 cold damage. On a
successful save, it takes half as much damage.

If the globe strikes a body of water or a liquid that is principally
water (not including water---based creatures), it freezes the liquid to
a depth of 6 inches over an area 30 feet square. This ice lasts for 1
minute. Creatures that were swimming on the surface of frozen water are
trapped in the ice. A trapped creature can use an action to make a
Strength check against your spell save DC to break free.

You can refrain from firing the globe after completing the spell. if you
wish. A small globe about the size of a sling stone, cool to the touch,
appears in your hand. At any time, you or a creature you give the globe
to can throw the globe (to a range of 40 feet) or hurl it with a sling
(to the sling's normal range). It shatters on impact, with the same
effect as the normal casting of the spell. You can also set the globe
down without shattering it. After 1 minute, if the globe hasn't already
shattered, it explodes.

\textbf{At Higher Levels:} When you cast this spell using a spell slot
of 7th level or higher, the damage increases by 1d6 for each slot level
above 6th.