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\subsection{Compulsion}\label{compulsion}

\emph{4th---level enchantment}

\begin{itemize}
\tightlist
\item
  \textbf{Casting Time:} 1 action
\item
  \textbf{Range:} 30 feet
\item
  \textbf{Components:} V, S
\item
  \textbf{Duration:} Concentration, up to 1 minute
\end{itemize}

Creatures of your choice that you can see within range and that can hear
you must make a Wisdom saving throw. A target automatically succeeds on
this saving throw if it can't be charmed. On a failed save, a target is
affected by this spell. Until the spell ends, you can use a bonus action
on each of your turns to designate a direction that is horizontal to
you. Each affected target must use as much of its movement as possible
to move in that direction on its next turn. It can take its action
before it moves. After moving in this way, it can make another Wisdom
saving to try to end the effect.

A target isn't compelled to move into an obviously deadly hazard, such
as a fire or pit, but it will provoke opportunity attacks to move in the
designated direction.