gdritter repos dndbooks / master spells / locate-creature.tex
master

Tree @master (Download .tar.gz)

locate-creature.tex @masterraw · history · blame

\subsection{Locate Creature}\label{locate-creature}

\emph{4th-level divination}

\begin{itemize}
\tightlist
\item
  \textbf{Casting Time:} 1 action
\item
  \textbf{Range:} Self
\item
  \textbf{Components:} V, S, M (a bit of fur from a bloodhound)
\item
  \textbf{Duration:} Concentration, up to 1 hour
\end{itemize}

Describe or name a creature that is familiar to you. You sense the
direction to the creature's location, as long as that creature is within
1.000 feet of you. If the creature is moving, you know the direction of
its movement.

The spell can locate a specific creature known to you, or the nearest
creature of a specific kind (such as a human or a unicorn), so long as
you have seen such a creature up close\textasciitilde{}within 30
feet---at least once. If the creature you described or named is in a
different form, such as being under the effects of apolymorph spell,
this spell doesn't locate the creature.

This spell can't locate a creature if running water at least 10 feet
wide blocks a direct path between you and the creature.