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\subsection{Phantasmal Force}\label{phantasmal-force}

\emph{2nd---level illusion}

\begin{itemize}
\tightlist
\item
  \textbf{Casting Time:} 1 action
\item
  \textbf{Range:} 60 feet
\item
  \textbf{Components:} V, S, M (a bit of fleece)
\item
  \textbf{Duration:} Concentration, up to 1 minute
\end{itemize}

You craft an illusion that takes root in the mind ofa creature that you
can see within range. The target must make an Intelligence saving throw.
On a failed save, you create a phantasmal object, creature, or other
visible phenomenon of your choice that is no larger than a 10---foot
cube and that is perceivable only to the target for the duration. This
spell has no effect on undead or constructs.

The phantasm includes sound. temperature, and other stimuli, also
evident only to the creature.

The target can use its action to examine the phantasm with an
Intelligence (Investigation) check against your spell save DC. If the
check succeeds, the target realizes that the phantasm is an illusion,
and the spell ends.

While a target is affected by the spell, the target treats the phantasm
as if it were real. The target rationalizes any illogical outcomes from
interacting with the phantasm. For example, a target attempting to walk
across a phantasmal bridge that spans a chasm falls once it steps onto
the bridge. If the target survives the fall, it still believes that the
bridge exists and comes up with some other explanation for its fall---it
was pushed, it slipped, or a strong wind might have knocked it off.

An affected target is so convinced of the phantasm's reality that it can
even take damage from the illusion. A phantasm created to appear as a
creature can attack the target. Similarly, a phantasm created to appear
as fire, a pool of acid, or lava can burn the target. Each round on your
turn, the phantasm can deal 1d6 psychic damage to the target if it is in
the phantasm's area or within 5 feet of the phantasm, provided that the
illusion is of a creature or hazard that could logically deal damage,
such as by attacking. The target perceives the damage as a type
appropriate to the illusion.