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\subsection{Dream}\label{dream}

\emph{5th-level illusion}

\begin{itemize}
\tightlist
\item
  \textbf{Casting Time:} 1 minute
\item
  \textbf{Range:} Special
\item
  \textbf{Components:} V, S, M (a handful of sand, a dab of ink. and a
  writing quill plucked from a sleeping bird)
\item
  \textbf{Duration:} 8 hours
\end{itemize}

This spell shapes a creature's dreams. Choose a creature known to you as
the target of this spell. The target must be on the same plane of
existence as you. Creatures that don't sleep, such as elves, can't be
contacted by this spell. You. or a willing creature you touch, enters a
trance state, acting as a messenger. While in the trance, the messenger
is aware of his or her surroundings, but can't take actions or move.

If the target is asleep, the messenger appears in the target's dreams
and can converse with the target as long as it remains asleep, through
the duration of the spell. The messenger can also shape the environment
of the dream, creating landscapes, objects, and other images. The
messenger can emerge from the trance at any time, ending the effect of
the spell early. The target recalls the dream perfectly upon waking. If
the target is awake when you cast the spell, the messenger knows it, and
can either end the trance (and the spell) or wait for the target to fall
asleep, at which point the messenger appears in the target's dreams.

You can make the messenger appear monstrous and terrifying to the
target. If you do, the messenger can deliver a message of no more than
ten words and then the target must make a Wisdom saving throw. On a
failed save, echoes of the phantasmal monstrosity spawn a nightmare that
lasts the duration of the target's sleep and prevents the target from
gaining any benefit from that rest. In addition, when the target wakes
up, it takes 3d6 psychic damage.

If you have a body part, lock of hair, clipping from a nail, or similar
portion of the target's body, the target makes its saving throw with
disadvantage.