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\subsection{Plane Shift}\label{plane-shift}

\emph{7th-level conjuration}

\begin{itemize}
\tightlist
\item
  \textbf{Casting Time:} 1 action
\item
  \textbf{Range:} Touch
\item
  \textbf{Components:} V, S, M (a forked, metal rod worth at least 250
  gp, attuned to a particular plane of existence)
\item
  \textbf{Duration:} Instantaneous
\end{itemize}

You and up to eight willing creatures who link hands in a circle are
transported to a different plane of existence. You can specify a target
destination in general terms, such as the City of Brass on the Elemental
Plane of Fire or the palace of Dispater on the second level of the Nine
Hells, and you appear in or near that destination. If you are trying to
reach the City of Brass, for example, you might arrive in its Street of
Steel, before its Gate of Ashes, or looking at the city from across the
Sea of Fire, at the DM's discretion.

Alternatively, if you know the sigil sequence of a teleportation circle
on another plane of existence, this spell can take you to that circle.
If the teleportation circle is too small to hold all the creatures you
transported, they appear in the closest unoccupied spaces next to the
circle.

You can use this spell to banish an unwilling creature to another plane.
Choose a creature within your reach and make a melee spell attack
against it. On a hit, the creature must make a Charisma saving throw. If
the creature fails this save, it is transported to a random location on
the plane of existence you specify. A creatur so transported must find
its own way back to your current plane of existence.