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\subsection{Compelled Duel}\label{compelled-duel}

1st---level enchantment*

\begin{itemize}
\tightlist
\item
  \textbf{Casting Time:} 1 bonus action
\item
  \textbf{Range:} 30 feet
\item
  \textbf{Components:} V
\item
  \textbf{Duration:} Concentration, up to 1 minute
\end{itemize}

You attempt to compel a creature into a duel. One creature that you can
see within range must make a Wisdom saving throw. On a failed save, the
creature is drawn to you, compelled by your divine demand. For the
duration. it has disadvantage on attack rolls against creatures other
than you, and must make a Wisdom saving throw each time it attempts to
move to a space that is more than 30 feet away from you; if it succeeds
on this saving throw, this spell doesn't restrict the target's movement
for that turn.

The spell ends if you attack any other creature, if you cast a spell
that targets a hostile creature other than the target, if a creature
friendly to you damages the target 0 casts a harmful spell on it, or if
you end your turn more than 30 feet away from the target.